Excerpt: After a series of somewhat sketchy and ever-more tenuous links in the Sonic The Hedgehog chain, its quite frankly about time that the game took a good hard look at its roots. Sonic Rush for the Nintendo DS is indeed that look back and I decree that ye shall give thanks.
Excerpt: Announced at E3 2005, Sonic Rush is one game
that I’ve been waiting for - partially because it was a Sonic game, but
also to see what the developers could do with the DS. Thinking back, I
was wondering how the developers could use the touch screen in the
game, but now I am thankful that the touch...
Excerpt: Sonic takes one step back and sprints a thousand forward When I handed Sonic Rush over the counter, my local game store minion made an interesting statement… “Y’know, the problem is Sega are making the 3D Sonic games too much about speed and not enough about plat-forming.
Pros: Balances speed and platforming well, Nice use of touch screen controls, The retro simplicity brings back fun and addictive gameplay
Cons: An irritating soundtrack, some sections of levels still depend upon trial-and-error
Conclusion: All in all Sonic Rush is just about on the brink of a must buy title. Sonic fans needs to get up off their booty and run out to get it as soon as possible as it is unquestionably the best Sonic title in recent years.
Conclusion: Les ennemis et les checkpoints ressemblent à ceux de Sonic Heroes, Sonic court sur l'eau comme dans son aventure Sonic The Hedgehog 3, les petits oiseaux Flickies sont présents dans le premier stage Leaf Storm et il y a pleins d'autres exemples.
Excerpt: Premier jeu DS à voir apparaître le hérisson bleu cher à Sega, Sonic Rush renoue avec la 2D des opus Megadrive et Gameboy Advance mais y ajoute quelques petits plus tirant parti des spécificités de la console comme des boss en 3D et l'utilisation de l'écran tactile dans les special stages.