M-rated DS game that's definitely not for kids - sci-fi RPG.
Common Sense Media
17 June 2010
Summary: Parents need to know that Shin Megami Tensei: Strange Journey is one of the rare Mature-rated games for the Nintendo DS. This is a dark role-playing game filled with gloom and depression that pervades the Earth, and it's hard not to be affected by that. The game has sex and violence, but it is tempered by the lower-technology of the DS. You don't see animated blood and guts when people die. Instead, you see a frame or two of the character bending over and falling.
Excerpt: It was just last year when the Shin Megami Tensei (MegaTen) series made its debut on the Nintendo DS with the spin-off title Devil Survivor - one of the best RPGs I’ve played on the handheld. Just a year after Devil Survivor’s release, Atlus brings us Strange Journey, a game that revisits the series’ first-person dungeon-crawling roots. Is Strange Journey another solid addition to the MegaTen series?
Conclusion: If you're one of the fans who are mad about the unorthodox direction of Final Fantasy XIII, Shin Megami Tensei Strange Journey is just what you need. Classic JRPG gameplay doesn't get more solid or addictive than this, and it's wrapped up in a cool scifi story that raises some compelling questions. If you're looking for a long, deep and engrossing RPG, take this Strange Journey on your DS.
Excerpt: Shin Megami Tensei: Strange Journey , the most recent addition to the rather scant roll of the series’ mainline continuity, is a game with significance for the series as a whole. As the central pillar of the Shin Megami Tensei series, the mainline entries have always been fairly old school dungeon crawling affairs, considerably darker than the numerous side stories that have spun off of them.
Excerpt: Fans of Atlus’ Shin Megami Tensei series won’t find many surprises in Strange Journey. The newest title contains all the familiar elements of demon-summoning and fusion, the same ability names, and plenty of regulars from the series’ stable of extradimensional creatures. Luckily, the game also contains the same charm that earned its predecessors such a strong following. It’s a familiar taste, but it’s comforting rather than stale.
Conclusion: Getting all there is to get out of Atlus' Shin Megami Tensei: Strange Journey requires patience and a willingness to experiment and explore. Provided that describes you, there's plenty to enjoy in this lengthy dungeon crawler. Though the game's turn-based combat system is standard stuff, fusing demons, launching co-op attacks, and exploring the environments keeps things interesting.
Excerpt: И на пятидесятом часу блужданий по бесконечным лабиринтам Шварцвельта в Strange Journey мне по-прежнему не сообщают, сколько километров за все это время отшагал мой герой, хотя давно известно, как часто он таранит лбом стены. Квестов в духе «принеси мне определенный предмет» немало, но попадаются и более веселые поручения. Например, среди ваших коллег NPC есть персонаж, который постоянно влюбляется в различных демониц.