Summary: This game will make you think, learn to expand vocabulary, spell, and it's just plain fun at how many insane creations you can come up with. An alien with a sword riding a chariot? A T-Rex vs. a Dragon vs a Cthulu? It's there alright. Your imagination is the true stylus in this game. Solve the puzzles whatever way you feel like. Place a crystal on a switch to hold it open, use a barracuda to get rid of a bee, etc. It's just plain fun.
Summary: My experience with scribble nauts was both amusing and frustrating. When i played Scibblenauts i found my self making the game last for weeks by trying to beat the levels in the hardest way that i could. Every move i made was strategic, I made the game so impossibly hard when, in the end, i found that the way to beat every level was by magically spawning a RPG and a rechargable jetpack. When i finished with the stories so called campaign, I tried the level editor.
Summary: As an aspiring writer, I purchased this game to test my creativity. And tested I was. Scribblenauts proves to be an intriguing action/puzzler. The many ways to play, the endless solutions, the title screen, everything in Scribblenauts is on the puzzle par, except for the difficult controls. There are two ways to play the story mode in 5th Cell's creativity tool. Puzzle mode is more for people who take time to solve puzzles, like me.
Summary: Which idea appeals to you more? Getting a starite out of a tree by climbing it, or digging a tunnel underneath the tree, setting explosives in the tunnel and blowing up the ground, causing the tree to fall so that you can reach the starite. If you'd rather do the former idea then begone, this game is not for you. If the latter idea appeals to you, then you think like an evil genius and this game is a delight. You can create any object.