Summary: In Scribblenauts (DS), the game is a lot of fun, but the controls and stuff don't do as well as Super Scribblenauts. Their are 10 main courses with 22 levels included with them. You can use anything you can think of that can help you get past the level. Sometiems what I type in doesn't get accepted, and I get stuck. The more items you use per level, the lower your score for the level will be.
Summary: Scribblenauts bit off more than it could chew. Or maybe it did not spend enough time chewing! The idea of using any object (or animal, vehicle, even some deities) you can imagine to solve puzzles sounds awesome on paper. However, like others have said, the game is practically ruined by its awkward controls and repetitive items, among other things.
Pros: Open-ended 'sandbox' gameplay allows you to use your imagination to solve puzzles. Its a really cool idea, and a lot of fun when it works TONS of levels and puzzles, lots of replay value
Cons: Does not work very well. Controls are frustrating, objects repetitive, many things just dont work well or like they should.
Neat idea in theory, but in practice it's not that great
12 November 2009
Summary: This game a great idea in theory, but the control is so painful that most of the fun is sucked right out. Instead of being sensible and using either the buttons or the D-pad to move your character around, they both move the view, and you have to click on the screen to move your character. This means you will, very frequently, miss something you're trying to click on.
Summary: I have to agree with most of the other 3-star reviews. The concept of the game is amazing, but all the hype surrounding this game has failed to mention the lack of object interaction, failure of expected physics, and poor controls. If you are considering purchasing this game, you should just rent it. Some reviews have mentioned the lack of object interaction. If you have a broken-down vehicle, you can put a mechanic nearby it and he will just stand there.
Summary: So, i would say overall i enjoyed the game, it was original and at times thought provoking and fun. It was, however, let down by a few things that really should have been sorted out before release. For me, the controls were just terrible; You could be touching the screen, nowhere near your character, trying to do something with an item you'd created.
Summary: Here I am to spoil the party with the very first "meh" review! I was really excited for Scribblenauts; in fact my husband and I even purchased a DS explicitly to play this game. In point of fact I don't dislike this game, it simply doesn't really deliver as promised. And really, how COULD a game deliver when it purports to allow you to write ANYTHING and have those items interact? It's really an insurmountable task.
Summary: Would've wished for a better level design. The levels are too short, and often it takes more time to load said level than to solve it. And everytime you fail or restart, the game insists in slowing down and pointing every important thing in the level, and announcing the title and objective of the level. It's annoying, but this game bred a lovable and great series. It gets better on the next ones...
Summary: Scribblenauts is ok. Ok, but pretty boring. The novelty wears off quickly and soon you become frustrated at the incredibly poor controls and how difficult some of the levels are. You might as well just have the puzzle levels because the action levels are damn right impossible and sooooo boring. Puzzle levels - ok, i suppose. If your a teen like me, and are spending your hard earned allowance on games DO NOT BUY THIS GAME!!!!!!!!! It is so NOT worth the cash.
Summary: As I am over a certain age I thought this game would be easy. Its hard to get the levels completed as some of the words to choose are Americanised and does not recognise English. Ok for a wet weekend.