Summary: Boy was I looking forward to this game. It's been on my radar since E3, I followed every scrap of news and announcement made about the game, and it was a no-brainer day 1 purchase for me. Now that I've spent some time with it, I'm sad to say this game is a crushing disappointment.
Summary: I had been looking forward to this game since the day it was announced in April by IGN. I was sorely disappointed and after wasting my money on Drawn to Life and Lock's Quest, and now this, I'm never going to buy another 5th Cell shovelware game for as long as I live.
Pros: +Absolutely mindblowing selection of words: you can, in fact, summon almost anything. +Some funny moments and some real WOW! moments. +Cute little visuals function adequately. +Large amount of levels to play.
Cons: -By far the worst controls I've ever had the displeasure of using in a video game, hands down and without a single doubt. Moving Maxwell is nightmarish, moving objects is clunky and the camera frequently snaps back to Maxwell. -So many objects don't function how you'd like them to and some behave...
Summary: I really wanted to like this game. I love the concept. I love the art. In the game, you are solving various puzzles by first summoning just about anything you can imagine - you just have to write the word and the object appears - then applying them to the problems at hand.
Summary: Shouldn't have trusted a shovelware developer to make a good game. I had this game pre-ordered for quite a while. I saw the videos and the reviews and I loved this game... in theory. I was so hopeful for this game and it received so much hype and glory.