Summary: I really wanted to like this game. I love the concept. I love the art. In the game, you are solving various puzzles by first summoning just about anything you can imagine - you just have to write the word and the object appears - then applying them to the problems at hand. But the game majorly fails in the object manipulation interface - it can be painfully frustrating trying to connect up objects, for instance - and in the physics of the game world - a rope for instance...
Summary: Boy was I looking forward to this game. It's been on my radar since E3, I followed every scrap of news and announcement made about the game, and it was a no-brainer day 1 purchase for me. Now that I've spent some time with it, I'm sad to say this game is a crushing disappointment. I've never seen so much wasted potential, and more importantly, such terrible implementation. Since I have almost nothing good to say about this game, I will mention the one bright spot first.
Summary: Shouldn't have trusted a shovelware developer to make a good game. I had this game pre-ordered for quite a while. I saw the videos and the reviews and I loved this game... in theory. I was so hopeful for this game and it received so much hype and glory. However, it does far less than live up to that. In fact it's my most hated game of the year. This is the most frustrating, anger inducing, badly made, and mechanically broken game I've played this entire year.
Summary: The concept for this game is very interesting, and for the first few levels it is very fun. But as the levels get more challenging, and more importantly as they get more crowded and have more moving objects, the limitations of the UI become very apparant. Half the time I fail levels it is because the game has done something unexpexted when I missed my mark by a pixel to the left or right.