Conclusion: Scribblenauts returns with yet another disappointing puzzler. 5th Cell manages to get the control right, but the terrible campaign and limited puzzles drag everything down. There are remnnants of good ideas here, but Super Scribblenauts doesn't deliver on its promise.
Excerpt: Super Scribblenauts is in a precarious position. Coming out just one year after the release of its imaginative predecessor, the second adventure in dictionary land doesn't have the luxury of relying on novelty. Once you've dabbled with the ability to conjure thousands of objects on the fly, it's hard to feel the same rush you had the first time you brought a monocle-wearing walrus to life or pitted a snowman against a velociraptor in a fight to the death.
Pros: Improved controls and physics, Inclusion of adjectives gives you even more ideas to play around with, Sandbox mode is still lots of fun
Cons: Restrictive puzzles limit your creativity, Busted logic forces you to conform to specific ideas, Tons of untapped potential
Excerpt: There’s a witch trying to kill you. You don’t know why, but it hardly matters anymore. The only thing you need to worry about is the legions of undead monstrosities she’s summoned to tear you limb from limb. You frantically shuffle through the pages of your magical spellbook, searching for something to save you. You try making a sniper rifle, but it evaporates right out of your hands. What about a tank? It gets shredded before you even get inside.
Summary: Super Scribblenauts expands the innovative elements from the first title, offers upgraded controls and provides gamers with hours of original entertainment with ingenious, fun-filled new features.
Excerpt: Look for the boy in a funny hat. I played the first Scribblenauts about a year ago, a day before I headed back home from visiting family in Minnesota. And admittedly, after playing a few levels, I was intrigued; for you see, I was told I could create anything my mind could think of. While that's obviously not entirely true (it also said I couldn't make anything obscene...), all I wanted to do was throw poop at the damn monkey as an alien!
Pros: Better camera, Better controls, Bigger dictionary, Cleaner graphics, New create-a-stage mode, Action stages too frustrating, A little light on content
Excerpt: hit store shelves last year, it dazzled audiences by allowing any object to be conjured up to complete levels, only limited by the player�s imagination. While still a simple platformer, it was easily one of the most impressive Nintendo DS titles in 2009. Developer 5th Cell is following up on their success with the release of Super Scribblenauts for the DS platform, but with some changes to the control scheme, general level design and the added ability to use adjectives...
Excerpt: The “super” in Super Scribblenauts serves two purposes: It subliminally reminds players of the Super Nintendo era’s higher bar for sequels to previously established series (hey, it worked for Super Solitaire ) and it hammers home the game’s for-real biggest addition: adjectives. Other welcome refinements have been made to this puzzler mashed up with Mad Libs , like correcting the aggravating physics and enabling movement with the D-pad, but the routine is still there, as...