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Scribblenauts-2.28802924
8.9 out of 10

Scribblenauts 2

The action continues in this sequel to the award-winning puzzle Read more

Great Deal: $4.06

Reviews and Problems with Scribblenauts 2

Showing 1-10 of 35
Overall 9
9.0

Super Scribblenauts review

GamesRadar
24 June 2012
  • Pros: Create absolutely anything, Open approach to puzzle solving, Irate polka dot armadillos
  • Cons: Some sameyness in game puzzles, Vulgarity filter, Nintendo's star fetish
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Overall 6
5.8

Expert Review

GamingNexus
12 November 2010
  • Conclusion: Scribblenauts returns with yet another disappointing puzzler. 5th Cell manages to get the control right, but the terrible campaign and limited puzzles drag everything down. There are remnnants of good ideas here, but Super Scribblenauts doesn't deliver on its promise.
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Super Scribblenauts Review

GameSpot
4 November 2010
  • Excerpt: Super Scribblenauts is in a precarious position. Coming out just one year after the release of its imaginative predecessor, the second adventure in dictionary land doesn't have the luxury of relying on novelty. Once you've dabbled with the ability to conjure thousands of objects on the fly, it's hard to feel the same rush you had the first time you brought a monocle-wearing walrus to life or pitted a snowman against a velociraptor in a fight to the death.
  • Pros: Improved controls and physics, Inclusion of adjectives gives you even more ideas to play around with, Sandbox mode is still lots of fun
  • Cons: Restrictive puzzles limit your creativity, Busted logic forces you to conform to specific ideas, Tons of untapped potential
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Super Scribblenauts

NZGamer.com
2 November 2010
Overall 8
8.0

Super Scribblenauts

Thunderbolt Games
28 October 2010
  • Excerpt: There’s a witch trying to kill you. You don’t know why, but it hardly matters anymore. The only thing you need to worry about is the legions of undead monstrosities she’s summoned to tear you limb from limb. You frantically shuffle through the pages of your magical spellbook, searching for something to save you. You try making a sniper rifle, but it evaporates right out of your hands. What about a tank? It gets shredded before you even get inside.
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Overall 8
8.0

Super Scribblenauts

Nintendo World Report
25 October 2010
  • Summary: More of the same, but marginally improved.
  • Pros: Adjectives for increased puzzle potential, Improved D-pad controls, Lots of puzzle variety
  • Cons: Game isn't always good about telling you what you should be doing, Inconsistency with synonym use, Level creator is overly complex
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Overall 9
8.5

NDS Review - 'Super Scribblenauts'

WorthPlaying
24 October 2010
  • Summary: Super Scribblenauts expands the innovative elements from the first title, offers upgraded controls and provides gamers with hours of original entertainment with ingenious, fun-filled new features.
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Super Scribblenauts

Game Revolution
22 October 2010
  • Excerpt: Look for the boy in a funny hat. I played the first Scribblenauts about a year ago, a day before I headed back home from visiting family in Minnesota. And admittedly, after playing a few levels, I was intrigued; for you see, I was told I could create anything my mind could think of. While that's obviously not entirely true (it also said I couldn't make anything obscene...), all I wanted to do was throw poop at the damn monkey as an alien!
  • Pros: Better camera, Better controls, Bigger dictionary, Cleaner graphics, New create-a-stage mode, Action stages too frustrating, A little light on content
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Overall 9
9.0
Gameplay 10
10
Graphics 8
8.0
Sound 8
8.0
Storyline 5
5.0
Replay value 9
9.0

Expert Review

Video Game talk
19 October 2010
  • Excerpt: hit store shelves last year, it dazzled audiences by allowing any object to be conjured up to complete levels, only limited by the player�s imagination. While still a simple platformer, it was easily one of the most impressive Nintendo DS titles in 2009. Developer 5th Cell is following up on their success with the release of Super Scribblenauts for the DS platform, but with some changes to the control scheme, general level design and the added ability to use adjectives...
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Overall 6
6.4

Super Scribblenauts

AV Club
18 October 2010
  • Excerpt: The “super” in Super Scribblenauts serves two purposes: It subliminally reminds players of the Super Nintendo era’s higher bar for sequels to previously established series (hey, it worked for Super Solitaire ) and it hammers home the game’s for-real biggest addition: adjectives. Other welcome refinements have been made to this puzzler mashed up with Mad Libs , like correcting the aggravating physics and enabling movement with the D-pad, but the routine is still there, as...
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