Reviews and Problems with Rooms: The Main Building
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Replay value 9
Rooms the Main Building
Family Friendly Gaming
22 October 2010
Excerpt: I do not recall exactly when and where I heard about Rooms the main building. All I knew for sure was this is an interesting looking puzzle game from Hudson Entertainment, and we had never heard of it before. That can be a bad thing at times. When publishers and developers slip something past, and ignore respected and established media outlets like Family Friendly Gaming, it is usually because there is something seriously wrong with the game.
Summary: Rooms: The Main Building is an enjoyable puzzle game for the Nintendo DS. Above all else, it is fun to play and features plenty of content on top of a great creation tool. Puzzle veterans might find it a bit too easy, and the lack of Wi-Fi is a bit disappointing, but that shouldn’t stop anyone from having a blast with the game. If the price tag is too much for you, look for the downloadable PC version. Otherwise, I can easily recommend this game.
Excerpt: For many, sliding puzzles are synonymous with cereal boxes and cheap Christmas crackers. Usually they'll sport a picture of a topical film hero or cartoon character, and they're nearly always encased by crude and colourful plastic. In video game form, sliding puzzles are rarely used as anything more than throw-away mini-games.
Summary: In Rooms: The Main Building, an invitation arrives at the character's doorstep and unknowingly diverts them to an alternate world where players use extraordinary items and devices to navigate through a variety of rooms and buildings. To enter the next room, players must carefully shift rooms around in a manner similar to slide puzzles.
Excerpt: It's almost as if Natsume knows this is a hard-sell. Nervous glances and strangled coughs can easily be imagined in Rooms: The Main Building's pitch meeting. The idea of chucking players into a succession of locked rooms where their only means of escape comes via sliding tiles around the screen can hardly have leapt off the flip chart.
Conclusion: Imagine you find a note. You read it and voilà you are transported to another dimension. In this dimension you will find one lift, a telephone booth and a talking book. The talking book tells you that you now find yourself in a world filled with rooms. These have been all mixed up and in order to get back to your own world, you need to solve the puzzle and make your way to the door that leads to the next room.
Summary: Rooms est un jeu de réflexion dans le lequel vous devrez aider un homme à la démarche cagnarde à retrouver le chemin de sa maison. Un jeu de réflexion de plus sur DS qui vient avec son style, son ambiance, ses atouts... et ses défauts.
Pros: Un joli concept remis au goût du jour, Une esthétique intéressante, Une ambiance entre Dick Tracy et Tex Murphy
Cons: Pas assez de challenge, Une ambiance frigide, Le manque de dynamisme