Reviews and Problems with Rooms: The Main Building
Showing 1-10 of 46
Rooms: The Main Building (Nintendo DS) Review
28 September 2010
Summary: There are all sorts of different styles of puzzle game on the Nintendo DS now, from the likes of standard crossword and Picross efforts, to point-and-click adventures, and even detective mysteries to solve.
Excerpt: For many, sliding puzzles are synonymous with cereal boxes and cheap Christmas crackers. Usually they'll sport a picture of a topical film hero or cartoon character, and they're nearly always encased by crude and colourful plastic.
Excerpt: I do not recall exactly when and where I heard about Rooms the main building. All I knew for sure was this is an interesting looking puzzle game from Hudson Entertainment, and we had never heard of it before. That can be a bad thing at times.
Summary: In Rooms: The Main Building, an invitation arrives at the character's doorstep and unknowingly diverts them to an alternate world where players use extraordinary items and devices to navigate through a variety of rooms and buildings.
Quick Review: Rooms: The Main Building for Nintendo DS
21 April 2010
Excerpt: If you’ve played with a sliding puzzle toy before, then you have a pretty good idea what Rooms: The Main Building is all about. This game takes that simple mechanic and adds some videogame-y elements to it, making for a simple puzzle game.
Summary: Rooms: The Main Building is an enjoyable puzzle game for the Nintendo DS. Above all else, it is fun to play and features plenty of content on top of a great creation tool. Puzzle veterans might find it a bit too easy, and the lack of Wi-Fi is a bit disappointing, but that shouldn’t stop anyone from...
Conclusion: An invitation that abruptly arrives at your doorstep has unknowingly diverted you to an entrance of a world filled with mystic beauty. Getting there is the easy part, coming home will be the adventure.
Conclusion: Imagine you find a note. You read it and voilà you are transported to another dimension. In this dimension you will find one lift, a telephone booth and a talking book. The talking book tells you that you now find yourself in a world filled with rooms.
Conclusion: But there's just not enough here to sustain a whole game, a problem exacerbated by the ruinous presentation, lacklustre graphical assets and fractured storyline layered on top. With the promise of an expanded version for Xbox Live Arcade, one hopes that the team can find a way to repackage its ideas...