Summary: Like many others here, I like these types of turn-based strategy games. Rondo unfortunately is mixed game that you might want to avoid. It requires lots and lots of trial and error and patience. You cant just buy items you need: you have to send some of your troops to the market and the game will decide whether the shopping trip went well or not. So you've played a map and then the map ends and only THEN do you found out if you lost all of your cash or not.
Summary: Have you ever played a game that you could swear hated you personally? That's how I feel about Rondo of Swords, a game that seems to have been designed with the expressed purpose of being as unfair as possible. I won't go into the story because there is nothing to talk about here. There is barely a storyline and what little there is serves merely to shoe string the tactical battles together.
Summary: I bought this game with high hopes thinking it would be like Jeanne D'Arc and FF War of the Lions I couldn't have been more wrong. This game is very challenging. Most of the battles you probably have to repeat 2-4 times just to get through them. The story line is next to extinct it's just going from one battle to the next.
Summary: Unless you want to play with the game in one hand and a strategy guide or walkthough in the other, don't bother with this game. Yes, it has a nifty new gameplay mechanic, the pass-through attack instead of the "move then attack" system standard to tactical rpgs. That's fine and good, it's the other stuff that really kills the fun. Like Fire Emblem, there are limited new characters that you have to unlock.