Excerpt: Given its unique dual screens and touchscreen interface, the DS should be flush with quality strategy titles, but they scarcely find their way to the handheld, likely due to hardware limitations.
Excerpt: If real-time strategy games on consoles have historically been worse than their computer counterparts, imagine what a challenge designing a successful one for a hand-held must be! This is exactly what Vogster attempts with Robocalypse. Does it work out?
Conclusion: THE VERDICT: An intriguing marriage of direct and indirect control plus a serviceable gather-build-annihilate template don't quite redeem Robocalypse from a sheer lack of substance. As droll as Jay Lender's script can be, "serious" RTS fans should look elsewhere.