Excerpt: Given its unique dual screens and touchscreen interface, the DS should be flush with quality strategy titles, but they scarcely find their way to the handheld, likely due to hardware limitations. Robocalypse relies on action flags (marks players position on the battlefield to give your troops general orders) to circumvent this problem. It's a workable solution, but not nearly as thrilling since the game ends up doing most of the work for you.
Summary: Parents need to know that this real-time strategy game takes more time and thought than most other games. Players take on the role of a good guy trying to save the world from an attack of evil robots. The game has turned-based combat, where you will see explosions and shooting but no blood. There is a lot of humor and some flirty dialog between your character and the female science officer. One scene shows a character smoking a cigar.
Excerpt: If real-time strategy games on consoles have historically been worse than their computer counterparts, imagine what a challenge designing a successful one for a hand-held must be! This is exactly what Vogster attempts with Robocalypse. Does it work out?
Conclusion: THE VERDICT: An intriguing marriage of direct and indirect control plus a serviceable gather-build-annihilate template don't quite redeem Robocalypse from a sheer lack of substance. As droll as Jay Lender's script can be, "serious" RTS fans should look elsewhere. More easy-going individuals, on the other hand, may find this to their liking. Robocalypse is out now n North America. There's no word on a European release as yet.
Excerpt: is much easier to grasp than it sounds and includes a very thorough tutorial (interwoven with the first few missions) to ensure that gamers know what they’re doing. The instruction booklet is quite helpful in this regard, as it details almost everything you’ll need to know to get started.