Excerpt: Given its unique dual screens and touchscreen interface, the DS should be flush with quality strategy titles, but they scarcely find their way to the handheld, likely due to hardware limitations.
Conclusion: Indeed, Robocalypse may give other RTS titles on the market a run for their money. It's forming up nicely to offer what looks to be a solid RTS foundation with a healthy dose of robot-oriented humor.
Conclusion: Joe Commando sports dual chainguns, while Sergeant Payne cracks skulls with his Head Cracking Gauntlet Gloves. Various scouts and snipers round out the rest of the heroes but it’s the Warlord General that commands the most respect. He’s got the most experience and is incredibly powerful.
Conclusion: An intriguing marriage of direct and indirect control plus a serviceable gather-build-annihilate template don't quite redeem from a sheer lack of substance. As droll as Jay Lender's script can be, "serious" RTS fans should look elsewhere.
Excerpt: If real-time strategy games on consoles have historically been worse than their computer counterparts, imagine what a challenge designing a successful one for a hand-held must be! This is exactly what Vogster attempts with Robocalypse. Does it work out?
Summary: Robocalypse is a new RTS war game set in a world of wise-cracking, battling robots, offering madcap weaponry and uproarious destruction. In Robocalypse, players will control an oil-swilling, brawling, robotic dirty dozen, as they compete in over 15 unique missions, with hidden objectives, a robust...