Excerpt: Given its unique dual screens and touchscreen interface, the DS should be flush with quality strategy titles, but they scarcely find their way to the handheld, likely due to hardware limitations.
Summary: Parents need to know that this real-time strategy game takes more time and thought than most other games. Players take on the role of a good guy trying to save the world from an attack of evil robots. The game has turned-based combat, where you will see explosions and shooting but no blood.
Excerpt: If real-time strategy games on consoles have historically been worse than their computer counterparts, imagine what a challenge designing a successful one for a hand-held must be! This is exactly what Vogster attempts with Robocalypse. Does it work out?
Conclusion: Indeed, Robocalypse may give other RTS titles on the market a run for their money. It's forming up nicely to offer what looks to be a solid RTS foundation with a healthy dose of robot-oriented humor.
Conclusion: Joe Commando sports dual chainguns, while Sergeant Payne cracks skulls with his Head Cracking Gauntlet Gloves. Various scouts and snipers round out the rest of the heroes but it’s the Warlord General that commands the most respect. He’s got the most experience and is incredibly powerful.
Conclusion: THE VERDICT: An intriguing marriage of direct and indirect control plus a serviceable gather-build-annihilate template don't quite redeem Robocalypse from a sheer lack of substance. As droll as Jay Lender's script can be, "serious" RTS fans should look elsewhere.