Reviews and Problems with Resident Evil: Revelations
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Resident Evil Revelations review
25 June 2012
Excerpt: As is quickly being made clear by Capcom, 2012 is the year of Resident Evil. The franchise’s 15th anniversary is highlighted by multiple news games coming out, and it all starts with Resident Evil Revelations, a brand new portable adventure starring two of the series’ most popular characters. Can a slimmed down approach to RE’s traditional mix of scares and gunplay work on the three-dimensional handheld? The short answer: yes.
Pros: A legitimate recreation of what makes RE fun, Perfectly paced for handheld play, Lots of extra content available post-game
Cons: Some annoying new characters, Enemies lack variety, Lots of late game backtracking
Excerpt: Shinji Mikami was the guy in charge of the Resident Evil series for the first sixteen years or so. He was also one of the developers in Clover Studio, and left Capcom after it was dissolved. This is one of the reasons why Resident Evil 5 has such a different feel to it than any of the games that came before, as it's the first entry in the main series that Mikami wasn't involved with.
Excerpt: Just as Resident Evil’s diseased monstrosities mutated from people, the series itself has continued to evolve in maddening, unpredictable ways. While early entries in the franchise were known for their delicate pace and cumbersome controls, later titles gave way to bombastic action. The newest entry, Resident Evil: Revelations , is an inspired culmination of what’s come before that splices the series’ DNA, hacks off some staid traditions, and sews on new legs for good...
Summary: The last few fully fledged Resident Evil titles have been met with vastly differing opinions depending on who you speak to. There are many people out there who quite enjoy the increased pace and additional focus on gunplay, while there are also plenty of Resident Evil purists who find themselves aghast at the departure from the series’ survival horror roots.
Summary: Resident Evil: Revelations splices the survival horror DNA of classic Resident Evil with the new, brisker strain of Resident Evils 4 and 5. The result isn't an Umbrella-style crime against nature, but a healthy, happy hybrid: an optimum mix of tense, creepy exploration and stop-and-shoot action, telling a tale of bioterrorism and unwise genetic meddling aboard an abandoned ocean liner.
Pros: Taut stop-and-shoot action, Creepy atmosphere, Great visuals, especially in 3D, Entertaining story
Conclusion: There’s a lot of serious potential for Raid to go an even further distance than the game’s campaign for a lot of players, and I’d even recommend a purchase on its own if Capcom offered up a spin-off release of the mode which, as an add-on for a retail release, far outshines the likes of The Mercenaries 3D. For Resi fans, this is a no-brainer, and worth picking up a 3DS for.