Reviews and Problems with Resident Evil: Revelations
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Resident Evil: Revelations Review
22 May 2013
Excerpt: It has been a dark time for the Resident Evil series. The abominably disappointing Resident Evil: Operation Raccoon City and Resident Evil 6 utterly lacked the nail-biting action the series was once known for, making it impossible to see in them any glimmer of the franchise's former greatness. So in a sense, the release of Resident Evil: Revelations on consoles and PC is cause for celebration.
Pros: Both your weapons and your enemies feel powerful, The Queen Zenobia is an intriguing location, Episodic structure keeps the pace brisk
Cons: Not scary, Most enemies are uninteresting, Too much backtracking
Excerpt: As is quickly being made clear by Capcom, 2012 is the year of Resident Evil. The franchise’s 15th anniversary is highlighted by multiple news games coming out, and it all starts with Resident Evil Revelations, a brand new portable adventure starring two of the series’ most popular characters. Can a slimmed down approach to RE’s traditional mix of scares and gunplay work on the three-dimensional handheld? The short answer: yes.
Pros: A legitimate recreation of what makes RE fun, Perfectly paced for handheld play, Lots of extra content available post-game
Cons: Some annoying new characters, Enemies lack variety, Lots of late game backtracking
Excerpt: Title: Resident Evil: Revelations Developer: Capcom Release Date: January 27th 2012 (EU), February 7th 2012 (NA) Platform: 3DS Revelations has the quintessentially convoluted and chronologically warped plot you’ve come to expect from Capcom and the Resident Evil series. It might seem slightly ridiculous at times, but the story is so well told you’ll still find yourself getting sucked in and gagging to see what happens next.
Excerpt: The Resident Evil series has changed a lot over the years. Gone are the tank-like controls, the confusing backtracking segments, and the punishing inventory limitations that basically defined the first four games in the franchise (including Code: Veronica X). When you think about it, the core experience has evolved a lot since Resident Evil 4 to accommodate the fans of modern shooters, from the over-the-shoulder perspective to the plentiful ammo and health items...
Excerpt: Look, let’s just cut right to the meat of the Jill sandwich here: Resident Evil Revelations is a game you can sink your teeth into. It layers a delectable amount of graphical polish on top of a beefy, action-packed showpiece for the technology of the 3DS, and tops it all off with just the right amount of aged, B-movie cheese. Toss in a side of unhealthily addictive multiplayer, and you’ve got one heck of a value meal.
Excerpt: Shinji Mikami was the guy in charge of the Resident Evil series for the first sixteen years or so. He was also one of the developers in Clover Studio, and left Capcom after it was dissolved. This is one of the reasons why Resident Evil 5 has such a different feel to it than any of the games that came before, as it's the first entry in the main series that Mikami wasn't involved with.
Excerpt: Just as Resident Evil’s diseased monstrosities mutated from people, the series itself has continued to evolve in maddening, unpredictable ways. While early entries in the franchise were known for their delicate pace and cumbersome controls, later titles gave way to bombastic action. The newest entry, Resident Evil: Revelations , is an inspired culmination of what’s come before that splices the series’ DNA, hacks off some staid traditions, and sews on new legs for good...
Summary: : Resident Evil: Revelations is an excellent start to Capcom’s three franchise releases this year, as it’s not only a great game for the series, but also one of the best games to come out on the 3DS so far. The story is your standard over the top but enjoyable franchise fare, and the game is excellently presented on the console from both a visual and an aural perspective.