Summary: I was ready for another rpg, a genre that for some reason has stagnated over the last 4-5 with very few traditional rpgs (jrpgs at least) and with more "action oriented" combat (FFXIII, etc.) to appease a wider audience and the result is games that are mediocre and sometimes just plain bad.
Summary: This game started off amazing, and the battle system was extremely well done and unique. This game was a lot of fun....for a while. After a while, you begin realizing that you're fighting the same enemies over and over again, walking through the same areas over and over again. The battle system that was fun in the beginning becomes a chore.
Summary: This game just didn't grab me. I ended up finishing it, but just because I wanted to see the ending. Once I did, I haven't picked it up again. Some games I replay. And, I replay them a lot when I'm bored. This game isn't bad. The battle system isn't too hard, and the story wasn't too bad either. It's just, if I'm going to replay something, I find myself picking up a Lunar, Final Fantasy, or Dragon Quest. I don't have the best reflexes, so I like turn-based combat.
Summary: I thought I would love this game, going by all the great reviews. Normally, I enjoy dialog in my video games. It's like playing a book, and I like that. However, this game still sort of annoys me, since you have to go through the exact same *long* dialog over and over again. I guess it is part of the time travel, but I think they could have done a better job of making the nodes start over after the long cut scenes.
Summary: That's not to say the game is horrible. Rather, I expected more "game" than I actually received. I was skeptical about just how fun such a game could possibly be, so I wasn't expecting a shockingly amazing experience or anything...but to put it in a sentence, Radiant Historia is a game without direction. You start the game as a man called Stocke, an employee of the Specint (short for "Special Intelligence", if you didn't pick that up) group.
Summary: In this game, Locke, a brooding loner hero with a troubled past must go on a dangerous mission for his country. As luck would have it, turns out the world is dying, and now he has to fix that too. The story and characters are interesting - I found myself desiring to know more about them. The battle system is also enjoyable early on.
Summary: I bought this game today, and I guess I was expecting too much of it. I read lots of reviews online before my purchase, and most of them were positive. The game seemed very promising to me, and frankly, I was disappointed. The storyline is a bit hard to follow, and I found myself rereading some parts. Also, it was... boring. I found myself rushing through parts because I wasn't interested.
Summary: Radiant Historia började fantastiskt och stridssystemet var väldigt bra gjort och det kändes unikt. Spelet var otroligt underhållande... ett tag.När du har spelat spelet i några timmar så kommer du att inse att du slåss emot samma fiender om och om igen. Du går igenom samma områden om och om igen och stridssystemet som var kul till en början är nu mer utav en rutin.Du kommer att hoppa över strider för att man helt enkelt inte orkar spela igenom dem och vill hellre bara...