Summary: Imagine that you did something really stupid yesterday. Maybe you farted in front of a beautiful girl on the train. She smiled at you when she first saw you, but your rank emission turned that smile to a frown, and all was lost. She was probably into you, but now you'll never know. If your world was like that of DS RPG Radiant Historia , you'd be able to go back to a key decision point in your life and change things for the better.
Excerpt: Truthfully, I had no idea what, precisely, to expect when I loaded up Radiant Historia . The game's pedigree and potential inspiration come from so many different sources that it was hard to guess what the title had in store. It was revealed early on that the game was being built with staff who worked on Radiata Stories and the Shin Megami Tensei series, and there was a time-travel story possibly in the vein of Chrono Trigger .
Excerpt: Radiant Historia is not alone in its use of time travel as a plot device, but the game goes about its temporal movement in a good way. That would mean little if the rest of the game was unappealing, making it fortunate that Radiant Historia demonstrates several interesting gameplay aspects along with its central time travel tenet.
Summary: Channeling the heart and soul of fan favorite 16-bit RPG classics, Radiant Historia combines a unique position-based battle system, intricate hand-drawn details, and one of the best soundtracks in recent memory as it takes gamers on a steampunk adventure back and forth through time.
Conclusion: As complicated as the ideas and premises may be, Radiant Historia is simply a good game. Players who are into Japanese RPGs or simply miss the golden age of the Super NES definitely owe it to themselves to give Radiant Historia a try. The cast of characters and story fall short of being as epic as Chrono Trigger , but the nuances in gameplay are enough to make even the most hardcore RPG enthusiasts believe that there’s still some life in the genre.