Excerpt: It was a very long road to getting a review of Radiant Historia in Family Friendly Gaming. We had decent levels of coverage of Radiant Historia before it was released. We were looking forward to reviewing it. But a copy never arrived - which is extremely rare for us. Having millions of readers normally puts you on the front line. But no worries because I put it on our video game purchase list. When advertising dollars reached a good level I looked for Radiant Historia.
Excerpt: Truthfully, I had no idea what, precisely, to expect when I loaded up Radiant Historia . The game's pedigree and potential inspiration come from so many different sources that it was hard to guess what the title had in store. It was revealed early on that the game was being built with staff who worked on Radiata Stories and the Shin Megami Tensei series, and there was a time-travel story possibly in the vein of Chrono Trigger .
Conclusion: I don’t think the bad parts of Radiant Historia outweigh the good, but I do think they keep it from being a classic. If you’re at all interested in seeing what this genre is still capable of achieving, you need to play this. Just don’t expect it to last all the way to the finish line.
Conclusion: Radiant Historia is an enjoyable 40-50 hour RPG in the mold of Suikoden. It's great to see another JRPG use Time Travel as a game component, as the idea hasn't really been used since Chrono Trigger. The plot has enjoyable twists, and although it's not free of JRPG conventions (sneaking into a castle via the sewers again!?), it ties together into a satisfying ending with a simple poetry to it.
Summary: : Radiant Historia is a fine effort from Atlus and company that’s well crafted and interesting, and while it travels many of the same roads that other JRPG’s have gone down, it does so in a different way. The storyline is engaging and interesting to follow, the visuals and audio are nicely crafted and implemented, and the gameplay is simple to work with but engaging and full of depth.
Summary: Imagine that you did something really stupid yesterday. Maybe you farted in front of a beautiful girl on the train. She smiled at you when she first saw you, but your rank emission turned that smile to a frown, and all was lost. She was probably into you, but now you'll never know. If your world was like that of DS RPG Radiant Historia , you'd be able to go back to a key decision point in your life and change things for the better.
Excerpt: Time travel can be a very fickle beast. It's a feature uncommonly explored and when it is -save for Chrono Trigger and a handful of other titles -it doesn't quite pan out in a favorable manner. Atlus, however, looks to combat these odds. Delivering Radiant Historia to us, a traditional RPG chock full o' enough space-time continuum frolicking to even get Doc Brown on the bandwagon, Atlus has struck JRPG gold in a time where original or quality titles are fading along with...