Summary: This game is the only game on Nintendo DS that I would keep in my game card slot. In fact, the side quests and forging kept me busy for three years, up until my DS Lite was stolen following a car accident I was involved in. That should speak volumes about how cool this game is. The haters bring great shame upon themselves and probably haven't even gotten halfway through the game. Complete Puzzle Quest Galactrix to see its' brilliance.
Summary: Can't believe some say this game is hard, on a 1 to 5 scale I'd give a 2. The worst thing is that the opponents always seem to be the same level as you, and with their poor IQ, makes it more time-wasting than a challenge. Doubt I lost more than 10 encounters the whole game, and I'm not a very good adult player. Biggest disappointment is that the game topped out at level 50, which I hit very early in the game.
Maddening gameplay -- ignoring the reviews was a mistake
Katherine "Kat" Rowe, Amazon
18 March 2012
Summary: I bought this despite the lousy reviews because so many of them seemed to boil down to "it's too hard!" and difficult games are something I really enjoy. There's nothing worse than a too-easy game. Or so I thought until I got this drek and tried it out. There is something worse than a game that's too easy: a game that plays like it's actually DESIGNED to be unwinnable.
Summary: The original Puzzle Quest is one of my all-time favorite games, so Galactrix had a lot to live up to. It clearly benefits from a higher budget and a level of polish that Challenge of the Warlords lacked, but some irritating design quirks spoil the experience almost from the start. This is an average puzzle game, and that's that. If the core puzzle was solid, most of us could turn a blind eye to Galactrix's faults.
Summary: This game is a twist on "match the gems" genre: it uses a hexagonal board and board tiles rather than squares. This makes the game's puzzles more challenging and interesting. There are about a half-dozen different puzzle types for different activities, which require different strategies. Most of the story line requires traveling between locations (may require a puzzle minigame solving to open gates) and combat puzzles.
Summary: If you're a fan of the original, you'll enjoy this take... for a while, at least. Unfortunately, the game doesn't break many boundaries, and it's hard to follow any linear storyline (I'm embarrassed to admit it took me a while to figure out where to go next, and that's with years of RPGs under my belt!). The puzzle-ing itself is fun, but it has little replay value after beating the game.
Summary: The puzzle quest franchise is fantastic overall. The first puzzle quest is an almost perfect game, and PQ2 is turning out to be a treat equal to it's predecessor. PQ Galactrix has all the elements needed to be an amazing game worthy of the PQ lineage, but where it fails it fails HARD! without going into minutia this game has one GIANT problem: * THE MAP! The world of galactrix is a sprawl of worlds you have to access thru worm holes, about 10-15 planets per area.
Summary: Most things are covered by the other reviews, I am just going to add my main beefs. 1. leap gate hacking. easily the most annoying puzzle type in the game. it's timed and doesn't require much strategy or thinking to solve, but it would not too bad if it's a small part of the game, unfortunately: - you have to solve this to go from one system to the next. - there are many many systems, which means many many leap gates.
Summary: The game unfolds in a slick, anime style with RPG mechanics that makes for one of the most addictive DS experiences yet. Puzzle Quest is huge, providing hours and hours of fantasy gem-swapping excitement.