Reviews and Problems with Puzzle Quest: Challenge of the Warlords
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Puzzle Quest: Challenge of the Warlords (DS)
8 April 2008
Excerpt: Also available on: PSP, PS2, Xbox 360, Wii, PC, and some mobile phones, though reportedly not all versions are necessarily of the same quality. I have only played the Nintendo DS version, so I can only speak for that one.
Puzzle Quest: Challenge of the Warlords (DS) Review
24 February 2008
Summary: Well faults aside this is one of the best puzzle games on the DS. It successfully manages to create a game that uses old elements of two genres to create something that actually feels fresh and new.
Conclusion: For those of us who cannot resist the siren song of a good puzzle game, Puzzle Quest: Challenge of the Warlords may as well come with superglue because there is no chance it will be leaving your DS anytime soon. It is that good!
Pros: Incorporates RPG elements; good replay value; addictive gameplay.
Cons: Can be a bit easy at times; cramped graphics.
Excerpt: I'll admit I wasn’t expecting a whole lot when I picked up this game. I figured it’d just be a Bejeweled clone with a few gimmicks thrown in to make it seem new and interesting. It took about ten minutes of playing for the game to prove me wrong.
Excerpt: Game: Puzzle Quest: Challenge Of The Warlords Genre: Puzzle/RPG Systems: DS, PSP, Xbox Live Arcade Every so often a game blends two genres in such a way that the collective jaws of the collective masses hit the collective floor. This could be for two very different reasons.
Excerpt: First Impressions My reaction is Many of us should be familiar with Bejeweled, the addictive puzzle game from a few years back. Now imagine that old game wrapped up in RPG layers where you actually have a goal; you may now find comfort in the fact that you are swapping gems for a reason .
Excerpt: Seemingly out of nowhere, Puzzle Quest: Challenge of the Warlords was released this March across two portable platforms. Sporting some obvious differences from the PSP version, the DS version attempts to use its touchscreen interface to create an interesting hybrid of the puzzle game Bejeweled and a...
Excerpt: and anything at all. And I can definitely see why: that stupidly addictive gem game is for "casual" gamers, right? It can't possibly be worked into something that you could sink thirty hours into - or could it?