Summary: I have something of a love/hate relationship with D3's Puzzle Quest franchise. It was love at first sight when I played the 2007 original, raving about it to friends and naming it my Game of the Year. But as much as I loved that game, I hate what Infinite Interactive did with the concept after that.
Summary: My love for Puzzle Quest knows no bounds. I was absolutely giddy to get my hands on the sequel. Imagine my disappointment when it turned out to be merely good, not great. The core match-three gameplay is nearly identical.
Excerpt: Puzzle Quest's ground-breaking innovation allowed D3 to catch the attention of the gaming community. With its fantasy-laden atmosphere and Bejeweled-esque gameplay, Puzzle Quest was a hit among RPG lovers and casual gamers.
Summary: Puzzle Quest 2 features a blend of match-3 gem matching and fantasy, with a simple but meaningful role playing experience, using all-new weapons, spells, and shields that make every decision meaningful in the deepest puzzle adventure yet.
Excerpt: I shall banish thee from this plane with this holy five-of-a-kind! Puzzle Quest 2 is essentially an acknowledgment, if not a downright apology, that Galactrix – otherwise known as “hex-based puzzle something what was that?” – didn’t work.
Pros: Return to classic, Two new gems, Weapons, armor, and upgrading, Cliché story, crappy ending, Unpolished menus on DS, Paltry local multiplayer