Summary: I was SO happy I bought this game. The reviews were mixed, but it's a simple game that can be played 2-player without 2 copies of the game! There are TONS of puzzles, and figuring out where to put the light sources, mirrors, and prisms is sometimes a challenge. Kid friendly. I'd say it has decent playtime, and I got mine super cheap. ~$5. It is simply a puzzle game, no action/fighting/crazy detailed graphics/ect.
Summary: I saw this game on the shelf after looking for a puzzle game, and I could say that this game did not disappoint. The gameplay is simple to control and has two styles: buttons and touch screen. there are four modes that are all addicting. Puzzle mode as puzzles, time mode is timed, hyper mode is an arcade, frenzy mode, and infinite mode is a nonstop puzzle that is generating new puzzles. the graphics are good for a DS title.
Summary: In this game I accually got a good challenge and liked to play it with my family. I would recomend this game to people who like a challenge and like puzzles. I am still working on the game which is a good thing considering I usually beat games like this in less than 25 hours. I have accually counted I am still trying to beet it after 30 hours of playing time.
Summary: Your goal is to connect movable white light sources with white and colored light receptacles that are embedded on the edge of the playing field. To do this, you place various filters, mirrors and splitters. There are four modes: Puzzle: The main mode gives you 120 puzzles that you solve at your leisure. As the core puzzle idea of this game is simple it starts off easy, but by the later levels it will become quite difficult.
Summary: I got through half the puzzles before I got stumped. There are 100 to chose from, so there are plenty to play. But you may be disappointed if you want a lot of play time. I really enjoyed the art, the controls worked well, and the puzzle was interesting.
Summary: I put off buying this game for a while, and I'm sorry that I did. It's a great puzzle game! What's most interesting to me is that often I will solve one of the levels without quite knowing how I actually did it. It's as though there's some kind of subconscious creativity going on in my brain that this game taps into. This hasn't happened to me with other puzzle games and it's a strange but cool feeling.
Summary: This is one of the most unique puzzle games that I have encountered for the DS. The puzzles involve setting up prisms, light beam splitters, color filters, mirrors (which are double sided), and "cycloids" (which behave somewhat like color light valves) to direct beams of white and color light (from the "Bulboids") to the multi color "Glowbo" creatures, which must be illuminated with their own light color to be happy.
Summary: This is a very original game that is deceptively simple and childish in appearance and style (cartoony graphics and cutesy music) but is actually an extremely hard game of logic that is, I would think, aimed at an adult audience. And don't be misled - as I was - by the scientific language used to describe the game (terms like "refraction" etc) - it is neither a scientific nor `edutainment' game and doesn't require any technical knowledge of light to play... just logic.
Summary: Simply put, this game involves light travelling from one or more sources to one or more destinations. The fun in the game comes from having to navigate the beam or beams of light. Diverting the light round obstacles using mirrors, passing through prisms (which spilit the light into three colours) or through splitters which act as a T-junction for the light beam, and through various filters which change the colour of the beam.