Reviews and Problems with Prince of Persia: The Fallen King
Showing 1-10 of 34
22 September 2009
Excerpt: If you ever wondered how the Legend of Zelda: Phantom Hourglass touch controls would work on a side-scrolling platformer, this is your chance to find out. At its best, you navigate a series of death-defying jumps and wall climbs with a few simple taps. At its worst, you fall instantly to your death. The latter will happen several times a stage and feels oh so cheap.
Excerpt: While at the Ubisoft booth at E3 in LA this year, I had a chance to sit down with one of the developers of Prince of Persia: The Fallen King for the DS and give the game a spin. Overall I was impressed with the demo as the 2D platformer showed lots of promise. Having recently reviewed Prince of Persia for the Xbox 360 I was very curious to see how the Prince would make the transition from next-generation console to Nintendo’s handheld gaming machine.
Excerpt: The Prince of Perisa has so many looks these days you wonder if there isn't some Gok Wan button to go with the Elika button that served the 'next-gen' versions of Ubisoft Montreal's 'illustrative' re-imagination of the critically acclaimed acrobatic platformer so well. In that game he's wearing a stunning cel-shaded oil painting number. In The Fallen King, the DS version of the game, he's sporting a more cartooney, Saturday morning TV get-up.
Summary: Parents need to know that this "Everyone"-rated Prince of Persia game is tamer than its console or PC counterparts. Not only is our hero a pint-sized cartoon but combat is far from graphic. There is no blood or gore when fighting with swords or magic.