Summary: When Tecmo Koei first revealed that it was working on a crossover between Pokemon and Nobunaga's Ambition , heads were understandably turned. While I'd have much preferred Dynasty Warriors , the concept was nonetheless intriguing and worthy of attention, seeming just too ridiculous to not be worth at least a chance. Of course, baffling games that sound great on paper don't often end up too well in practice.
Excerpt: Pokémon Conquest is the crossover that no one saw coming. A mix of classic Pokémon RPG mechanics and Koei’s long running historical strategy and simulation series Nobunaga’s Ambition , at first glance it seems like they would make for a poor pairing. As it turns out, that couldn’t be farther from the truth. Though Pokémon Conquest largely drops the historical aspects of Koei’s series, it keeps the kingdom conquering and strategy battles, now fought using Pokémon.
Conclusion: Conquest doesn’t excel at anything it does, but it doesn’t really take any missteps either. For what it’s worth, the fact that someone is trying something new and outside-the-box with Pokemon is commendable in itself, and I hope that this game is enough of a success that it makes it viable for The Pokemon Company to keep trying new things with the franchise in the future.
Strategy-based battle game breathes new life to series.
Common Sense Media
29 July 2012
Summary: Parents need to know that Pokemon Conquest is a very different game than every other title in the Pokemon franchise. This game is a strategy-based role-playing game in which players conduct battles on various game-like boards. Players move their Pokemon to various points on the board so that they can attach nearby opponents while also preventing being attacked from the opposing Pokemon.
Conclusion: Perhaps the greatest achievement of Pokémon Conquest, however, is that it made us want to go back and play one of Koei’s earlier, duller and more convoluted Nobunaga games. And any game that can make us feel that way is worthy of high praise indeed.
Conclusion: Pokémon Conquest is a big game, and while the main story and 17 kingdoms can be conquered in about 20 hours, there is still lots to do. After the main quest, new challenges arise that start to make the game quite difficult. And like the rest of the games, the desire to recruit and catch all the Pokémon gives the game that much more replay value.
Excerpt: I think pretty much everyone’s jaw dropped when news of Pokemon Conquest first came out. The odd cross over between the incredibly popular Pokemon series and the unheard of (in the west) Nobunaga’s Ambition series had most of us asking what on earth Nintendo were thinking and finally we’ve found the answer. Pure genius seems to come close as this role-playing strategy game certainly does deliver.
Excerpt: Much like the Pokémon themselves, Pokémon Conquest is a strange beast. After more than a decade of spin-offs in nearly every other genre, the world-conquering franchise has at last spread to the strategy genre, the more complicated brother of the RPG. Since Pokémon was born as an RPG, the genre fits it quite well, but things get complicated by crossing over Pokémon with a complex series largely forgotten by the English-speaking world.
Pros: Addictive tactical gameplay, Complex strategy outside of battles, Despite cute characters, embraces deeper aspects of genre
Cons: Hours spent explaining all its eccentricities, Too obligated to Nobunaga series standards and practices, Sadly it couldn’t be a 3DS game