Excerpt: Time and time again we return to Pokemon because it’s reliable. From a playground craze to a guilty pleasure on lengthy commutes, Game Freak's golden formula has remained largely untouched over the years, but what it does it does well and delivers it in spades with each new instalment. Choosing to forgo a 3DS debut, Black and White 2 rely on the laurels of their forbearers in the continued absence of big changes.
Excerpt: As The Gamers' Temple resident Poke-expert, it is always a big deal for me when a new Pokemon RPG comes out. All other leisure activities grind to sudden halt and my DS (or in this case, 3DS XL) is never far from my grasp at any given moment of the day, whether I'm at work, watching TV on the couch, out to dinner with the wife (who is also hopelessly addicted, by the way); no institution is safe from being sidetracked by catching 'em all.
Conclusion: Concept: Give Pokémon its first numbered sequel by picking up the story and adding a handful of new features
Graphics: Visuals are between the second and third-dimension without settling comfortably into either. The art direction, however, is as inviting as ever
Sound: You will hear familiar Pokémon sound effects and tunes. You will either love them in all their nostalgic glory or play with the volume down
Playability: The stiff non-diagonal grid movement returns.
Summary: Små endringar er det som skildrar Pokémon-serien best. Det skjer ikkje frykteleg mykje nytt i kvar utgåve, men det er nok til at det kan få ei merkbar effekt på spelet. Spørsmålet er om det er nok. Sjølv om Pokémon Black Version 2 byr på ei og anna nyvinning er det i praksis rimeleg identisk med dei føregåande spela.