Excerpt: The role playing game genre has been stagnant for many years now. There are not many new ideas coming to the genre. Too many of the games are sequels or becoming anti-family. In fact the disturbing rise of the adult only games has billions of families shunning the role playing game genre altogether. Nostalgia tries some different things, and it comes across as a completely new experience. Players walk around town, but fly in an airship around the world.
Excerpt: Ignition Entertainment recently hooked us up with a preview copy of Nostalgia . Now, we'd seen the game in action in short bursts at E3 and Run to the Sun , but I was finally able to start from scratch and see how this little titles starts off. Nostalgia is a straight-forward turn-based RPG. That in itself is neither good nor bad. If you are a fan of a traditional style of gameplay, then Nostalgia will bring you comfort.
Excerpt: It’s nice to just pick up an RPG that doesn’t have you sitting through hours of pretentious dribble about how Villain X used to be valiant and brave until Fate stepped in and cock-slapped them, and play it.
Captivating fortune-seeking adventure with steampunk theme.
Common Sense Media
16 January 2010
Summary: Parents need to know that Nostalgia is a beautiflly drawn role-playing game that has a steampunk theme. You will adventure in a fantasy world with wizards and other fortune seekers, and fly in fantastical machines. If you run out of health in the game, the words ‘You Died’ come on the screen. But dying is more like fainting, and the game returns you to your previous save point.
Excerpt: I remember way, way back in the day; I received Cliffhanger on the Sega Genesis as a birthday present (nevermind I wasn't old enough or allowed to see the movie…). The game wasn't all that great, but it could have been fun for a while without one thing – the avalanche level. This tough-as-nails level required perfect timing, memorization and immense skill with less-than-perfect controls. It single-handedly destroyed the entire game.
Conclusion: Naturally, Edward decides to take off in an airship to search the globe, gather some compatriots, find his dad, and make a name for himself. The atmosphere is superficially similar to Sega's excellent Skies of Arcadia, especially with a young girl named Fiona who wields mysterious powers, although the themes of grand adventure are also shared with Game Art's Grandia.