Excerpt: Breakout is a rarity in gaming. It’s a title that, despite being over three decades old, requires no improvements. The concept is easy to grasp: you bounce a ball off of a controllable paddle and use it to break as many onscreen blocks as possible. Oh sure, you can make the game run faster, include different kinds of blocks, or add all kinds of special effects. It doesn‘t matter how you dress it up, though.
Excerpt: Never has a daft pun in a game's title been more fitting. Eidos' update to golden era classic Breakout is quite literally one of the most patience stretching, frustrating games in quite some time, and yet it is still hard to hate. Playing the game is a little like having a relationship with a partner who is as good for you as they are bad and, resultantly, Nervous Brickdown messes with your mind.
Excerpt: First Impressions My reaction is In the world of gaming you have high anticipated games such as Mario and GTA that everyone sleep and eat waiting for. On the other hand you have games that just never get that exposure no matter how fun and attractive they are. Finally you have games that gamers play to fill up the void when they are bored and waiting for highly anticipated games. Nervous brickdown fits this category perfectly.
Excerpt: There's a lot to be smack-talking about in Nintendo country these days. Finally, the highly-anticipated Metroid Prime 3: Corruption has hit store shelves and Samus fans have bunkered down and put "no vacancy" signs on their bedroom doors. To make matters even more spine tingling other big hitter titles like "Mario Galaxies" and "Super Smash Bros.
Conclusion: takes, but as Araknoid clones go it’s a great handheld take on the classic. Using the stylus to control the paddle and clear two screens rather than just one, Nervous Brickdown throws in a lot of different modes (some complete with Bosses) that are perfectly suited for quick games. Besides the standards of clearing out blocks, some games allow free movement of the paddle on the lower screen, even drawing it in one mode, and navigating rudimentary “levels” and solving...
Summary: Nervous Brickdown features 135 levels of crazy, retro, brick-breaking gameplay across 10 unique modes. With gameplay types ranging from space shooters to action platforms, Nervous Brickdown will definitely keep your pulse pumping and your head spinning.
Excerpt: When Break Em All came out last year, it was merely the latest in a long line of brick-breaking games that can be traced back through Arkanoid to Breakout. This type of game had seen itself pretty much die out after the NES era except in retro collections, but Break Em All signaled the world that the DS and its stylus might provide a good method of control for a game of this type.
Excerpt: There are plenty of ways you can make an old video game concept feel fresh again. You can gussy up the graphics, turn 2D into 3D, or maybe even slap some recognizable personalities on the box, be they fictional or otherwise. However, Nervous Brickdown goes its own route--or should we say routes? It offers a suite of unique variations on the classic brick-and-bat gameplay typified by such games as Breakout and Arkanoid.
Pros: Stylus controls are intuitive and responsive, Tons of catchy music, Constantly tweaks breakout formula to make it feel fresh again, No shortage of visual flair
Cons: Levels are occasionally too involved for their own good, 10 levels can be burned through in a few short hours