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Naruto-path-of-the-ninja.441639
5.3 out of 10

Naruto: Path of the Ninja

Naruto: Path of the Ninja is a Role-Playing Game (RPG) in the Na Read more

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Reviews and Problems with Naruto: Path of the Ninja

Showing 1-9 of 9
Overall 6
5.6
Graphics 5
4.6
Sound 3
2.8
Control 5
5.0
Addiction 6
6.2

Naruto: Path of the Ninja Review

Cheat Code Central
20 December 2012
  • Summary: I thought ninjas were supposed to be cooler than this!
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Overall 6
6.0

Naruto: Path of the Ninja

GamesRadar
24 June 2012
  • Pros: Faithful, entertaining storyline, Short anime cutscenes, Feeling superior to arrogant ninjas
  • Cons: Vanilla battle system, Carbon-dated graphics, Real ninjas wouldn't play it
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Overall 5
5.3

NDS Review - 'Naruto: Path of the Ninja'

WorthPlaying
8 February 2008
  • Summary: In Naruto: Path of the Ninja players will be able to explore the Village Hidden in the Leaves and the world of Naruto as you roam across forests, fields, rivers and mountains. Along the way players will encounter bosses and enemies that they must use their special techniques to defeat.
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Overall 6
6.0

Naruto: Path of the Ninja Review

GameSpot
17 December 2007
  • Summary: Path of the Ninja is formulaic, repetitive, and barely more than a touched-up Game Boy Advance game, but it's not an awful choice if you're a hardcore Naruto fan.
  • Pros: Control six different Naruto characters, Lots of weapons and jutsu magic attacks to use, Rips events and conversations right out of the comics and TV show, Quest takes roughly 20 hours to finish
  • Cons: Grinding levels can be boring because battles are repetitive, The quest doesn't take any turns unless you try to find secret scrolls, Pretty much looks and sounds like a Game Boy Advance game
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Overall 5
5.0
Gameplay 4
4.4
Graphics 6
5.6
Sound 2
2.2
Storyline 6
5.6
Replay value 2
2.2

Naruto: Path of the Ninja

RPG LAND
25 November 2007
  • Excerpt: Naruto and his pals from the Leaf Village take to the Nintendo DS in traditional turn-based RPG style, a contrast from most Naruto games, which tend to be fighters. It turned out interesting, but there’s not much that will lure in folks who aren’t already fans of Naruto in some form.
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Overall 1
0.5

Naruto: Path of the Ninja

The Gamers Temple
18 November 2007
  • Excerpt: I think it would be fair to say that Christmas ’07 is Naruto’s season and Naruto’s season alone, especially when it comes to the video game world. With no less than three brand-new, console-exclusive games bearing the popular young ninja’s name, Naruto is going to end up under quite a few Christmas trees and Chanukah bushes this year. Be warned, though – while some of the games shatter the stereotype that “all anime games suck,” others reinforce it like never before.
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Overall 7
6.5
Gameplay 7
6.5
Graphics 5
5.0
Sound 8
7.5
Control 8
7.5
Addiction 7
7.0

Naruto: Path of the Ninja

Nintendo World Report
16 November 2007
  • Summary: Naruto! RPG Style! Believe it! (Yeah, I did steal that off the back of the case.
  • Pros: A decent RPG in length and mechanics, A vast array or characters and jutsu
  • Cons: Graphics are from the past generation, Repetitive and unimaginative touch screen controls
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Naruto: Path of the Ninja

Project COE
11 September 2007
  • Conclusion: When it comes to controlling the game, players can opt for full touch screen support, or use the classic D-Pad/face button setup that most turn-based RPGs use. It's obviously up to you as the player to decide, just don't expect anything extraordinary with either configuration. Sometimes the touch screen is just there for convenience rather than revolution, which has its ups and downs obviously.
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Overall 4
4.0

Seemingly, the path to becoming a ninja is derivative and outdated

Pocket Gamer
2 November 2007
  • Conclusion: Naruto: Path of the Ninja may star a sprightly yellow-haired youth, but its gameplay is old and tired. Even fans of the manga are going to have a hard time choking down this stale piece of gaming
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