www.testfreaks.com

Reviews, reviews, reviews...

Naruto-path-of-the-ninja.441639
5.9 out of 10

Naruto: Path of the Ninja

Naruto: Path of the Ninja is a Role-Playing Game (RPG) in the Na Read more

Great Deal: $5.59

Reviews and Problems with Naruto: Path of the Ninja

Showing 1-9 of 9
Overall 6
5.6
Graphics 5
4.6
Sound 3
2.8
Control 5
5.0
Addiction 6
6.2

Naruto: Path of the Ninja Review

Cheat Code Central
20 December 2012
  • Summary: I thought ninjas were supposed to be cooler than this!
  • Read full review
Overall 6
6.0

Naruto: Path of the Ninja

GamesRadar
24 June 2012
  • Pros: Faithful, entertaining storyline, Short anime cutscenes, Feeling superior to arrogant ninjas
  • Cons: Vanilla battle system, Carbon-dated graphics, Real ninjas wouldn't play it
  • Read full review
Overall 8
7.6
Gameplay 8
7.8
Graphics 8
7.5
Sound 7
7.3
Storyline 8
8.1
Control 9
9.0

Expert Review

RPGFan
20 December 2008
  • Excerpt: Believe it! Naruto: Path of the Ninja for the Nintendo DS is reportedly a North American exclusive that combines aspects of the various Japanese Game Boy Advance Naruto RPGs with a few DS specific touches. For those who do not know, Naruto is a manga and anime series that is quite popular with the 10-13 year old male demographic. It stars a young boy named Naruto Uzumaki, who is a ninja-in-training.
  • Read full review
Overall 5
5.3

NDS Review - 'Naruto: Path of the Ninja'

WorthPlaying
8 February 2008
  • Summary: In Naruto: Path of the Ninja players will be able to explore the Village Hidden in the Leaves and the world of Naruto as you roam across forests, fields, rivers and mountains. Along the way players will encounter bosses and enemies that they must use their special techniques to defeat.
  • Read full review

Naruto: Path of the Ninja Review

GameSpot
17 December 2007
  • Excerpt: Though the following for the Naruto cartoon and comic series has been steadily growing in English-speaking countries for a few years now, video games based on the popular franchise have been slow to arrive on portable game systems. A good case in point is Naruto: Path of the Ninja. This role-playing adventure based on the first half of the Naruto saga was released for the Game Boy Advance in Japan way back in 2004.
  • Pros: Control six different Naruto characters, Lots of weapons and jutsu magic attacks to use, Rips events and conversations right out of the comics and TV show, Quest takes roughly 20 hours to finish
  • Cons: Grinding levels can be boring because battles are repetitive, The quest doesn't take any turns unless you try to find secret scrolls, Pretty much looks and sounds like a Game Boy Advance game
  • Read full review
Overall 5
5.0
Gameplay 4
4.4
Graphics 6
5.6
Sound 2
2.2
Storyline 6
5.6
Replay value 2
2.2

Naruto: Path of the Ninja

RPG LAND
25 November 2007
  • Excerpt: Naruto and his pals from the Leaf Village take to the Nintendo DS in traditional turn-based RPG style, a contrast from most Naruto games, which tend to be fighters. It turned out interesting, but there’s not much that will lure in folks who aren’t already fans of Naruto in some form.
  • Read full review
Overall 1
0.5

Naruto: Path of the Ninja

The Gamers Temple
18 November 2007
  • Excerpt: I think it would be fair to say that Christmas ’07 is Naruto’s season and Naruto’s season alone, especially when it comes to the video game world. With no less than three brand-new, console-exclusive games bearing the popular young ninja’s name, Naruto is going to end up under quite a few Christmas trees and Chanukah bushes this year. Be warned, though – while some of the games shatter the stereotype that “all anime games suck,” others reinforce it like never before.
  • Read full review
Overall 7
6.5
Gameplay 7
6.5
Graphics 5
5.0
Sound 8
7.5
Control 8
7.5
Addiction 7
7.0

Naruto: Path of the Ninja

Nintendo World Report
16 November 2007
  • Summary: Naruto! RPG Style! Believe it! (Yeah, I did steal that off the back of the case.
  • Pros: A decent RPG in length and mechanics, A vast array or characters and jutsu
  • Cons: Graphics are from the past generation, Repetitive and unimaginative touch screen controls
  • Read full review

Naruto: Path of the Ninja

Project COE
23 October 2007
  • Conclusion: When it comes to controlling the game, players can opt for full touch screen support, or use the classic D-Pad/face button setup that most turn-based RPGs use. It's obviously up to you as the player to decide, just don't expect anything extraordinary with either configuration. Sometimes the touch screen is just there for convenience rather than revolution, which has its ups and downs obviously.
  • Read full review