Summary: In Naruto: Path of the Ninja players will be able to explore the Village Hidden in the Leaves and the world of Naruto as you roam across forests, fields, rivers and mountains. Along the way players will encounter bosses and enemies that they must use their special techniques to defeat.
Excerpt: Naruto and his pals from the Leaf Village take to the Nintendo DS in traditional turn-based RPG style, a contrast from most Naruto games, which tend to be fighters. It turned out interesting, but there’s not much that will lure in folks who aren’t already fans of Naruto in some form.
Excerpt: I think it would be fair to say that Christmas ’07 is Naruto’s season and Naruto’s season alone, especially when it comes to the video game world. With no less than three brand-new, console-exclusive games bearing the popular young ninja’s name, Naruto is going to end up under quite a few Christmas trees and Chanukah bushes this year. Be warned, though – while some of the games shatter the stereotype that “all anime games suck,” others reinforce it like never before.
Conclusion: When it comes to controlling the game, players can opt for full touch screen support, or use the classic D-Pad/face button setup that most turn-based RPGs use. It's obviously up to you as the player to decide, just don't expect anything extraordinary with either configuration. Sometimes the touch screen is just there for convenience rather than revolution, which has its ups and downs obviously.
Seemingly, the path to becoming a ninja is derivative and outdated
2 November 2007
Conclusion: Naruto: Path of the Ninja may star a sprightly yellow-haired youth, but its gameplay is old and tired. Even fans of the manga are going to have a hard time choking down this stale piece of gaming