Excerpt: Naruto: Path of the Ninja was one of the most pleasant surprises I had in 2007. It was a surprisingly solid RPG that actually had more involved dialogue and deeper character development than some of the big-name RPGs by big-name developers out there. This is why I was quite happy to hear about Naruto: Path of the Ninja 2 and decided to check it out. After playing it, I can tell you that Naruto: Path of the Ninja 2 is a worthy sequel and a fun little RPG.
Excerpt: I like turn-based RPGs, although some days I do not quite know why I do. Now, I'm not talking about newer ones like the newer Final Fantasy games where every maneuver is greeted with a two minute attack animation. I mean older style RPGs that are more about strategy than flashiness. Still, some newer ones are not too bad either, so I was intrigued when I received Naruto: Path of Ninja 2 to review.
Excerpt: When an anime series takes a break between major story arcs it offers viewers shorter alternative tales that don't correlate to an overarching plot. These outside stories are commonly referred to as filler. Naruto: Path of the Ninja 2, the sequel to the Game Boy Advance-ported Nintendo DS role-playing game, is essentially a filler episode dragged out over the course of eight hours in a portable adventure.
Pros: Classic RPG feel, Cool jutsu attacks
Cons: No originality, Frustrating boss fights, Bland combat and story
Summary: Everyone's favorite orange-clad ninja returns to the role-playing genre with Path of the Ninja 2, featuring an all-new original storyline, a huge roster of playable characters, an improved combat system and for the first time, exciting Wi-Fi battles.
Excerpt: In the decade or so since Naruto first hit the pages of Shonen Jump, fans around the world have been following the adventures of the orange-clad hero and his group of ninja cohorts in comics, on television, in films and, of course, in videogames. While most of these games have fallen into the action or fighting categories, the Nintendo DS gave fans more of an role-playing take on the series with last year's Naruto: Path of the Ninja .
Conclusion: Easily the most significant surprise is the addition of online support. Now isn't this something? TOMY is behind this title, along with Clash of Ninja Revolution 2 , yet one game is going to feature Wi-Fi battle, and the other won't. What's the deal here? Obviously we don't know and I'm not about to waste energy trying to figure it out, so we'll take what we're receiving.