Reviews and Problems with Mystery Dungeon: Shiren the Wanderer
Showing 1-10 of 10
18 April 2013
Summary: A simple roguelike to take with me? YES PLEASE! When you die, your story progress is saved and you can store items in the warehouse. So NPCs will remember you and you can grab that good weapon you found last playthrough and try again.
Summary: I love playing roguelike such as Nethack and Dungeon Crawl Stone Soup. When I play them, I normally play in the traditional terminal display, because I think most graphical roguelikes look very cheesy. Shiren is not like that. Not only does it given an authentic and awesome roguelike experience, but it is beautiful. I love playing this game now!
Summary: Gameplay: ***** (great, deepens over time!) Story: *** (not important) Graphics: *** (dated) Sound: *** (what's that?) Music: **** (suitable for the environments, neither catchy nor annoying) Make no mistake-- this is not a game for those that have wet dreams about shaders and nearly climax at the orchestral background music of Final Fantasy. This is an experience crafted for hardcore gamers, boiled down to the essentials.
Summary: The game gets more fun as you play. It's the only game I play for the past two months. I wouldn't be surprised if the cartridge fused with the game (Like that lady who sat on the toilet so long she grew into it!
Summary: The thing about Mystery Dungeon: Shiren the Wanderer is that you will die, and you will die a lot. You will be killed by monsters that travel through walls. You will be transformed into a helpless, harmless rice ball and then killed. You will walk unsuspectingly into an open, cavernous "monster house" and know there's nothing you can do because you traded your only Blastwave Scroll for an armband that provides a gigantic XP boost - XP that you will now never have a...
Summary: If you've ever wished for a port of Rogue or Hack or Angband on your Nintendo DS, this is the game for you. Mystery Dungeon: Shiren the Wanderer (Shiren for short) is a classic "roguelike". As such, it will never be a popular breakaway hit, but it is definitely a cult classic. Some gamers will love this game and find it to be one of the best in years; most will simply ignore it or not give it much of a chance.
Summary: I have played a number of good random-dungeon games, from Sega Master System's Dragon Crystal, through Dragon Warrior Monsters 1 and 2, through the Game Boy Lufia's Ancient Cave, and this may be the best of the lot (though the Ancient Cave is also excellent). It is certainly addictive! What makes it stand out is: 1. Interesting floor layouts, especially from Level 8 onward. 2.
Summary: Unfortunate box art aside, this is a great series of roguelikes. If you know what that word means, you'll probably buy this game sans-review since Chunsoft *is* the gold standard in Japanese roguelikes. If you haven't a clue, well here goes: -All actions (including movement) happen in turn, no real-time here. -Like any other rpg, you'll level, build up your gear, get party members, etc. -If you die, you have to restart from scratch.
Summary: Incroyablement compulsif et innovant. Lors d'un voyage, il est parfait pour pouvoir faire une partie de 2 minutes, tout comme faire une partie de 3 heures. Par contre, préparez vous mentalement a un sacré challenge. Ce jeu n'est pas dur, il est BRUTAL. Et compulsif... Un must a mes yeux.