Reviews and Problems with Mystery Dungeon: Shiren the Wanderer
Showing 1-10 of 21
16 July 2013
Summary: Superbly crafted game that will present a serious challenge each time you play it. In order to survive, you will have to improvise tactics as you go. The focus is on gameplay, so you don't have to sit through long cinematics and filler dialogue. Still, the story and the characters are interesting. If you die, Shiren will start anew on level one, but that's cool. The thing is, YOU gain the experience and constantly improve.
Summary: A simple roguelike to take with me? YES PLEASE! When you die, your story progress is saved and you can store items in the warehouse. So NPCs will remember you and you can grab that good weapon you found last playthrough and try again.
Summary: What is on the surface a goofy-cute, cartoony game infused with Japanese tropes and cultural flavor is actually a savage and devious Rogue-like game. This is good news if you have felt coddled by easy games that hold your hand to get to the end. Mystery Dungeon will beat you. A lot. And that is the fun of a Rogue-like game. You will die and lose your great +12 sword, awesome shield and the rest of your great loot and find yourself back at level one at the beginning.
Summary: If you enjoy playing Nethack, ADOM, Angband or one of the other roguelikes then you'll almost certainly enjoy this game. Also if you're a vetern gamer or just like games that have more of a bite, then this one is for you. Like other popular roguelikes, this game can be brutal. When you die , you're back to level one, and all your items are wiped out. It does allow you to store items in warehouses though, which softens the blow.
Summary: I love playing roguelike such as Nethack and Dungeon Crawl Stone Soup. When I play them, I normally play in the traditional terminal display, because I think most graphical roguelikes look very cheesy. Shiren is not like that. Not only does it given an authentic and awesome roguelike experience, but it is beautiful. I love playing this game now!
Summary: I don't think any game has ever inspired such a love/hate relationship with my DS. I still play this game, despite having bought it since its release. I can't stop playing it, mostly because the game is designed to be played in short sessions and it is very easy to "relearn" when necessary. Do you have to be a huge fan of rogue-like games to enjoy Shiren? No, but it helps - especially when you die. A lot. Constantly.
Summary: Gameplay: ***** (great, deepens over time!) Story: *** (not important) Graphics: *** (dated) Sound: *** (what's that?) Music: **** (suitable for the environments, neither catchy nor annoying) Make no mistake-- this is not a game for those that have wet dreams about shaders and nearly climax at the orchestral background music of Final Fantasy. This is an experience crafted for hardcore gamers, boiled down to the essentials.
Summary: The game gets more fun as you play. It's the only game I play for the past two months. I wouldn't be surprised if the cartridge fused with the game (Like that lady who sat on the toilet so long she grew into it!
Summary: It's a classic Roguelike on the Nintendo DS. What more needs to be said? If you are not familiar with Roguelike games, just know the following things: (1) They are completely unforgiving (2) They teach and reward patience and experimentation (3) They are not everyone's cup of tea If you're not sure, try one of the free PC games out there -- NetHack, Angband, Moria, or the original Rogue.
Summary: The thing about Mystery Dungeon: Shiren the Wanderer is that you will die, and you will die a lot. You will be killed by monsters that travel through walls. You will be transformed into a helpless, harmless rice ball and then killed. You will walk unsuspectingly into an open, cavernous "monster house" and know there's nothing you can do because you traded your only Blastwave Scroll for an armband that provides a gigantic XP boost - XP that you will now never have a...