Summary: I understand that there was little to no effort made to upgrade the game to 3D, which is an understandable let down, but the game play required to enjoy this game (even in this attempt to maintain the experience of the original game) is impossible on a DS system.
Summary: Needs more work for it to work on the 3ds platform. I feel that they could have done more with the touch screen and made it a little more user friendly. That said it's a chalenging game in it's own right (I'd rather fight with the puzzles not the system though).
Summary: I've heard good talk on the original pc version, but I think formatting it to a DS has some aspects lost in translation. The tiny screen hardly lets you see important clues, and so much of it would give you a headache just trying to look around in. This requires more than just patience.
Summary: I would say hoenstly as a big gamer in the past but trying to hold onto the habit that this game from first impression was going to be where you touch the bottom touchscreen to move around but turned out to require using the joystick to move around and really lacked any 3d effect as the 3ds offers.
Summary: I bought a used DS lite recently to try out the Phoenix Wright series. I bought the port version of Myst to play while I waited for the first game to show up in the mail. It seemed like a great idea: console version of a classic game where I don't have to worry about a million patches to make it...
Summary: Note: I like to preface this review by stating I have never played a Myst game before. I know. Shocking. I'm taking this chance to find out what this game is all about. I have nothing to compare it to. Despite being for the 3DS, there is no 3D compatibility.
Summary: I love Myst. I have every version (original, Real Time, etc) and every sequel (Riven, Exile, etc), so of course I had to have the DS version as well. What a let down! Half the fun of the Myst series is the beautiful and fascinating detail of the Ages, which you can barely see on the DS screen.
Summary: I was excited when I found out that Myst was going to be ported to DS. Within a few minutes of playing, I was already disappointed. It was as if the developers had never played any DS games to see what kinds of things the DS can do.