Summary: Parents need to know that in spite of its "E" rating, this game touches on some serious themes including human sacrifice, insanity, murder, and children turning against their parents. With its difficult puzzles, vague and nonlinear directions, and need for copious reading and note-taking to keep track of goals, Myst is not likely to hold the interest of younger gamers.
Excerpt: Sensibilities and expectations have changed over the last 15 years, but not much else has. The game is still a collection of wondrous locales which we must navigate in the crudest of ways—through a poverty of frames such that turning around brings to mind a herky-jerky slide show. Impossibly, the game actually looks worse – far worse – than it did when it first reared its innovative head in 1993.
Cons: Grainy visuals look worse than in the original Myst, Frustratingly strict stylus controls make a dated interface even worse, Compressed audio hissing is incredibly hard on the ears, Touch-screen keyboard is inadequate for drawing and note-taking on the go
Excerpt: Game: Myst Genre: Adventure/Puzzle Platform: Nintendo DS If you are old enough to have played computer games in the mid-90s, there’s an overwhelming chance that you owned, or at least played, the classic game Myst . When this game came out in 1993, it was visually ahead of its time. A so-called adventure game loaded with obscure puzzles, Myst was praised by critics and was ridiculously successful.
Summary: You know what I like? A game that’s designed for the system it’s played on, with controls that take advantage of the system’s strengths, and for it not to be a buggy, low-res shadow of its former self. If Myst had managed any of that it would be as worth playing today as when it came out fifteen years ago, but instead it’s hit the DS with all the nimble grace of a sack of dead frogs.