Conclusion: As a longtime fan of the Myst series, I so badly wanted to like this game, and there are moments where you catch a tiny glimpse of what it could have been: immersive, enjoyable, and even fun. More often than not, though, it ends up being the most painful, soul-destroying, stressful, rather-stick-a-rusty-nail-in-my-eye excuse for an adventure game I have ever played.
Excerpt: A CD phenomenon spanning five games, 3 books, and an online community similar to that of World of Warcraft (though not near as violent), Myst has become widely popular. The creators of the game didn’t want to make games, but rather to make worlds. And make worlds they did; twenty-one beautiful worlds in fact. I’ll explain the Myst series a little bit right here before I get into the review (since all five of the games will be up eventually).
Excerpt: It is a testament to the rapid development of video game hardware that a title that was revolutionary to behold when it arrived on the Apple Mac some 14 years ago now looks fairly average on Nintendo's tiny handheld. Myst DS is the latest remake of the classic 1993 puzzler that still courts confusion and excitement to this day. Since the original game's launch there have been numerous versions, comics, novels, and even the recent MMO named Uru Live.
Summary: Parents need to know that in spite of its "E" rating, this game touches on some serious themes including human sacrifice, insanity, murder, and children turning against their parents. With its difficult puzzles, vague and nonlinear directions, and need for copious reading and note-taking to keep track of goals, Myst is not likely to hold the interest of younger gamers.
Excerpt: Sensibilities and expectations have changed over the last 15 years, but not much else has. The game is still a collection of wondrous locales which we must navigate in the crudest of ways—through a poverty of frames such that turning around brings to mind a herky-jerky slide show. Impossibly, the game actually looks worse – far worse – than it did when it first reared its innovative head in 1993.
Summary: Myst is an immersive experience that draws you in and won't let you go. You enter a unique setting, venturing alone to varied times and places, the worlds that compose Myst. There are no instructions, and you encounter no living beings but soon realize your actions may help individuals who are somehow trapped in a parallel dimension.