Summary: I love learning about new words and jumped at the chance to play a fun game to match. What I liked -Good word selection -Most of the games were fun -Controls worked very well What I didn't like -I hated word/letter scramble. I don't find it useful to learn a word. -Hopelessly repetitive -Not enough mini games to be excited about All in all it is fun but not fun enough to continue playing it after a while.
Summary: Positive points: My family members all think this game is fun. The game includes 16,000 words, including quite a bit of "SAT vocabulary" and the word difficulty level does progress nicely as you learn the words. The definitions, though simplified, are clear and accurate. Negative points: 1. The consultant on this game is Canadian, and so there are some "unusual" words, and others that are used in a different way than they would be in the U.S. 2.
Summary: Have had it for a month now. Very satisfied. It allows you to build vocabulary with out unnecessory stress of learning. Haven't figured out a way to have two different profiles for myself and my daughter which is important because if I play while using her profile, it will bump up the level for her too.But may be, it is there and I haven;t looked enough so far. I would highly recommended product.
Summary: i am having a decent amount with this game! I find the characters amusing i do not like the fact that it does not pronuce the words i agree that part sucks but overall i find it a good way to keep your mind fresh!
Summary: I like this game but I wish it included bigger words and maybe an example of the word in a sentence for the words I didn't know as well. However I still recommend the game if you like words and vocabulary!
Summary: This vocabulary builder works nicely with our computor system, and offers easy access for children wishing to build their vocabulary. It's drawbacks were not so much technical - there are plenty of options - as audience: most young children are so attuned to video games that even this rather hyped up approach fails to live up to the heightened images and excitement generated by the entertainment universe children readily gravitate to.
Summary: When I turned 49 this year, I realized this was my year for self improvement. I read more, exercised more, cut back eating a lot of red meat and started to do puzzle books to increase my memory. My Cousin Jeremy spent a few weeks with me. He had a Gameboy DS. I started playing Brain Age 2: More Training in Minutes a Day! and I was hooked. I broke down and bought a DS unit (see Jeremy, Its all your fault!). Jeremy gave me Brain Age 2 as a gift. But I wanted more.