Excerpt: Nintendo released the DS promising innovation. Many games, including ones released by third parties, have delivered on that promise. Others have fallen way short using touch-screen controls even when it would be better to use the d-pad or face buttons, using the second screen for a map or throwing together a compilation of poorly designed mini-games. Mister Slime tries to stand out. Does it deliver the goods?
Excerpt: One of the games which took me by surprise during our time at E3 in Los Angeles this year was Southpeak’s Mister Slime for the Nintendo DS. I had not played anything like it before and the gameplay seemed incredibly original and lots of fun. It also seemed to have a compelling storyline and the game had me using all aspects of the Nintendo DS.
Excerpt: Imagine if all the videogame characters ever created had a party, shindig, get-together, ho-down or any other number of ways to reference a good time out. Now imagine if at this party there were lots of tables, and characters chose and sat next to whomever they wanted. You might see the bubbly and equally drunk Mario and Lugi entertaining Daxter, Guybrush Threepwood and Sonic with their unique rendition of ‘My Endless Love’.
heart is in the right place, some parts are definitely lacking. Dragging the little slime's limbs from point to point will either delight you to no end or push you to stop playing. However, it's a refreshing change to see the DS' capabilities actually being put to work instead of completely ignored or misused. I can only hope more polished games will follow in this one's footsteps.
Pros: Lush, detailed graphics., Intricate storyline for a childish platformer., Usage of the touch screen and microphone provide a unique experience., Cheap value title.
Cons: Some level designs are not very creative., Controlling Mr. Slime will become extremely tedious after a while., Can be completed in a relatively short amount of time.