Reviews and Problems with Might & Magic Clash of Heroes
Showing 1-3 of 3
lack of freedom
kaitnchris "luv2read", Amazon
26 December 2011
Summary: My daughter likes a lot of the fantasy type games. However, she is not too enamored with this game. She says it needs more freedom to go where you want. When you are moving from place to place, it inhibits you from going to another area. You have to complete the objective for that area before being allowed to move on. So in other words, she feels it is a bit controlling. (my daughter is 14, if that helps) Overall, she feels there are not many options.
Bejeweled and tactical elements wrapped into an RPG experience
2 June 2011
Summary: *This review contains elements of game play, but does not spoil the overall story* Might & Magic: Clash of Heroes is a turn based RPG in which you maneuver idle units in horizontal or vertically lines of 3 to create active attacking units or walls, respectively. From what I have experienced with this game, you will probably get anywhere from 25-35 hours easily.
Summary: Great game. Interesting battle system. Kept me hooked. I couldn't put it down. What's the con? got through the whole game with pretty much no problems, and the end boss owns me. Now, I'm not trying to complain. I loved FF2, and you had to grind quite a bit to get past the boss in that one. That said, there were other difficult parts of that game. In this one, the end boss just comes out of nowhere. I'm not even remotely close.