Reviews and Problems with Might and Magic Clash of Heroes
Showing 1-10 of 19
30 April 2013
Summary: Might & Magic: Clash of Heroes is a match-three game with turn-based combat game-mechanics set in a fantasy universe where the player controls one of five young heroes who each try to get back on their feet after events depicted in the very first mission.
Summary: I enjoyed this one all the way through. I don't play a lot of this type of game, so I spent a while playing the game but not really doing combat effectively. But once I stopped ignoring chains and all that (like a dope), encounters became a lot more fun. I enjoyed the stories and the characters.
Summary: Clash of Heroes is a game similar to Puzzle kingdoms or Puzzle Quest II. It's nothing too fancy but it does work. It's for casual gamers and deviate from the standard Might & Magic game. It's not a great game, but you'll throw a few hours at it,
Summary: I really enjoyed Clash of Heroes for several reasons. First one is that it doesn't pressure your mind, and doesn't make any attempts to seem too serious. I like games where I can simply have fun and enjoy the game world.
Summary: It's simple, fun, and addictive. But really, it's nothing more than a themed version of Bejeweled or Tetris. The campaigns and constant levelling up give it a dash of RTS or RPG gameplay, but nothing too deep. If you like puzzles, you'll probably like this game.
Summary: The first thing that came to mind playing this title was the epic battles my brother and I used to have with Tetris Attack, back on the SNES. It's the ultimate competitive puzzle game. I think I played it a solid 2 or 3 days without a break when I first picked it up.