Summary: This game really needed to be designed a lot better. First off the graphics hardly seemed like they where micro machines, just more an aerial view of what could have been any kind of racing game.
More fun in the same style as previous Micro Machines
Tolak "the Wolfrider", Amazon
16 October 2008
Summary: Porting Micro Machines to the DS has opened the series to a whole new generation fo gamers. Few will remember the top-down view of the V1 and V2 games, and so the isometric view of the V3 game is refined in this version, allowing a more natural feel, and the sensation of hills and other route...
Summary: I was hoping for an original fun, colourful, mad Micro Machines game - but I really should have done my research! This game now has guns within the cars and you have to shoot the other cars?! Where is the harmless fun in that? I played it for a bit thinking it might get better, but no it didn't!
Summary: It's hard not to love the concept of Micro Machines: racing tiny inch-long vehicles through real-world locations. Gardens, garages, pool tables, even bathtubs and school desks become massive tracks when you're micro-sized.
Summary: Comment se fait-il que les éditeurs soient incapables de refaire des jeux mythiques comme worms ou micro-machines. On ne demande pas qu'ils les améliorent non, juste qu'ils les refassent à l'identique étant donné qu'ils étaient déjà géniaux.