Summary: This game really needed to be designed a lot better. First off the graphics hardly seemed like they where micro machines, just more an aerial view of what could have been any kind of racing game.
More fun in the same style as previous Micro Machines
Tolak "the Wolfrider", Amazon
16 October 2008
Summary: Porting Micro Machines to the DS has opened the series to a whole new generation fo gamers. Few will remember the top-down view of the V1 and V2 games, and so the isometric view of the V3 game is refined in this version, allowing a more natural feel, and the sensation of hills and other route...
Summary: I was hoping for an original fun, colourful, mad Micro Machines game - but I really should have done my research! This game now has guns within the cars and you have to shoot the other cars?! Where is the harmless fun in that? I played it for a bit thinking it might get better, but no it didn't!
Conclusion: Micro Machines V4 is one of those O.K games that will be a sort of filler to your game collection. For those who have owned previous Micro Machine games it is worth adding to the collection but do not expect to much.
Fun for a while but the graphics let it down...badly.
27 January 2007
Conclusion: Micro Machines has always been a fun little game and it has appeared on most systems since its creation in the early nineties. Even now in this day of high end graphics and such in depth game play it is still fun to just pick up and race around table tops and pool tables, collecting weapons and...
Conclusion: This game is rubbish. I've played old Micro Machine games that have been loads better than this. The graphics are bad and there's nothing special about this game. I was really disapointed when I first played it and haven't really played it since.
Summary: It's hard not to love the concept of Micro Machines: racing tiny inch-long vehicles through real-world locations. Gardens, garages, pool tables, even bathtubs and school desks become massive tracks when you're micro-sized.
Summary: Comment se fait-il que les éditeurs soient incapables de refaire des jeux mythiques comme worms ou micro-machines. On ne demande pas qu'ils les améliorent non, juste qu'ils les refassent à l'identique étant donné qu'ils étaient déjà géniaux.