Summary: Miami Law could have been an edge-of-your-seat adventure game, a mash-up of 24 and Hotel Dusk. Unfortunately it takes too long getting to the point and is rarely fun along the way. Worst of all, once you finally solve the cases you're left having to justify enormous plot holes and lame twists.
Excerpt: As the kind folks over at Hudson have stated “Miami Law is an action-adventure game worthy of its own prime-time TV show.” Just imagine a pulse pounding handheld version of a cross between the 80’s mainstay Miami Vice and 2000’s mainstay 24.
Excerpt: I hate no-win situations in point-and-click adventure games. Be they of the Game Over screen variety like those seen in Miami Law or the kinds of puzzles seen in the King's Quest games, I'm not a fan of there not being a solution to a title.
Summary: Live the life of a law enforcement officer tasked with saving the world in Miami Law, known in Europe as Miami Crisis, featuring explosive action, as well as crime-scene investigation, which players will use interchangeably to help save the city of Miami.
Conclusion: Miami Law seems like a great idea on paper, but simply wasn’t followed through all the way. The game has an interesting storyline and some nice action sequences, however due to a lackluster in-game menu construct and a lack of variety of mini-games, the title can feel unfulfilling and not worth an...
Excerpt: Using part of a review to talk about the state of other reviews probably breaks more than a couple rules in the journalism handbook, but (a) I've always liked to live a bit dangerously, and (b) I've never labelled myself a "journalist" anyhow.
Excerpt: Adapted by Victor Ireland's Gaijinworks, Hudson's Miami Law provides a solid game mashup experience that is part Phoenix Wright -styled adventuring and part modern American drama-action TV show.