Excerpt: There is a certain amount of nostalgia that Metal Slug 7 carries with it, from its earliest appearances on Neo Geo hardware to the recent Anthology (the PS2 and Wii versions received a healthy 8/10 from Console Obsession).
Excerpt: Buyer beware: Metal Slug 7 has absolutely no two-player co-op. If you're still willing to give the game a shot, you'll find some snazzy animation and impressive set piece moments like controlling a screen-filling Slug.
Excerpt: You’re supposed to like your Metal Slug s like pretentious indy fags like their favourite band’s album catalogue: the initial outings are raw, powerful showcases of brilliance while anything that comes along after the first few handfuls are as well received as that time Cypress Hill decided to make...
Summary: It's difficult to recommend
Metal Slug 7
simply because of its pricetag. However, if money is not an issue, and you're a fan of the series, it's more of the same that you're most likely used to by now.
Pros: Same, Metal Slug, you're used to!, Fast-paced, frenetic action., Simple to control.
Cons: Glitches here and there., Incredibly short game, especially for the price., No utilization of special DS features., It's...the same, Metal Slug, you're used to.
Conclusion: Metal Slug 7 is what it is; a resolutely old school, unashamedly non-progressive and brutally tough side-scrolling shooter and, in many respects, SNK should be applauded for bringing an authentic Metal Slug experience to the DS.
Summary: Metal Slug 7 (MS7), the latest instalment in SNK Playmore's popular "run and gun" shoot-'em-up series, is unique because it does not have an arcade counterpart like each of the other core Metal Slug releases.
Summary: The battle scars from the previous war against General Morden had started to fade and the reconstruction of the cities and the army was well underway. The people had started to feel safe again, but when a mysterious figure is spotted on a routine scouting of Garbage Island it seems that this war is...
Conclusion: Metal Slug 7 is a fine addition to the series, it's just unfortunate that the experience is so brief and limited. Had there been some kind of wireless cooperative play or more ways to play the story, that'd have really helped.