Excerpt: Mega Man makes his first appearance on Nintendo's dual screen handheld and the results are mega, right? Well, not quite. Mega Man ZX is a relatively solid experience and should be able to please most fans, old-school or "new-school", of 2d action-platformers. After choosing one of the two main characters the game thrusts you immediately into the action. After just a bit of back story your human body soon transfuses with the Model Z and Model X Biometals (ZX, get it?
Excerpt: Once upon a time, two Maverick Hunters teamed up to save the future from evil. There stood X, a suped-up rendition of the original Mega Man that wielded a chargeable energy blaster. Then there was Zero, X’s undeniably badass partner that wielded an even more badass laser saber. These two heroes waged an epic war against Sigma, an evil robot psychopath held bent on destroying mankind and ruling the world.
Excerpt: I know what you’re thinking. It’s me, Wolfdogg, reviewing the spiritual sequel to the Megaman Zero series which I acclaimed as being one of the best series to come out on the GBA. I’ll admit, I was a little overexcited about those, but I’d say I’m excited for a good reason this time. Megaman ZX, the sequel that picks up where the Zero series left off, builds on the innovations its predecessor left behind, and adds quite a few of its own.
Excerpt: Old school. Mega Man ZX is so old school, it's not even worthy of the slightly-less-retro 'k' variation on the spelling. He doesn't have cutscenes, he doesn't have stealth sections and hell, he can't even be bothered to crouch. The squatting action hero is far too modern an image for the likes of Mega Man to be saddled with.
Conclusion: The real question is: is this game so good you can ignore the map system to get to the fun parts? For Mega Man fans, I think it’s a yes. It’s got a lot of the same qualities that have made the series great, and enough new tricks to make the map system worthwhile. But for someone new, or relatively new to the series, it’s a resounding no, because it’s really not worth the frustration.
Pros: Solid Mega Man experience, Looks pretty
Cons: Confusing map makes for frustrating play, Not really a DS game, with barely any touch screen functions, BG music loops incessantly
Excerpt: Better late then never seems to be Capcom's theme for their DS releases in Australia, though after Phoenix Wright: Ace Attorney 's 18 month absence from Australian shelves, Mega Man ZX 's nine month delay doesn't seem so bad. While it's likely a hard core Mega Man fan will have already played this game via import on the region-free DS, the handheld's rapidly growing userbase is an opportunity for publishers, so the game has finally been released in PAL, just in time for...