Summary: I bought this for my daughter to help her work on her problem solving skills. It was just what she needed. It's the closest thing I could find to "The Incredible Machine". I swear that she is better at understanding cause and effect type problems because of this game. This was not a skill of hers but she became quite good at this game after a short period. I had to work with her in the beginning (she's 8) I love it too (Mom).
Summary: My son got this game when he was 7-8 years old and absolutely loved it. The early levels are easy enough for kids to learn how to create the machines without getting too frustrated. He got the hang of it and got through all the levels within a week to two, and then started all over to see if he could beat his times. It's been over a year and he'll still play it occasionally.
Summary: It's a fun game where you have to use various contraptions to clear the aliens and rescue the humans from each level. You play through 55 levels using what items are provided on each level. After that you play through 50 levels where you can draw in lines and portals to influence where things move/roll to. It was great fun, but was easy to beat in less than a day.
Summary: I absolutely have loved any game that follows this pattern. The Incredible Machine (and Even More!) were absolutely wonderful games back in the day. I bought this thinking it was along the same lines. I found the gameplay to be great. A little copycat, and a little unimaginative with the pieces and the levels, however. Some of the levels were just plain too obvious.
Mechanic Master (DS): Much loved by my 6 year old so and his 7 year old friend
1 January 2010
Summary: This was the first game my 6 year old on got for his DSi. The aim of the game is clear - get rid of the aliens and save any humans. You do this by using different gadgets and pieces of equipment in the correct place and order so that the contraption works and a big WOW appears on the screen. My son was absorbed from the word go. He is a self proclaimed inventor and this appealed to his wonder of gadgets and contraptions.
Mechanic Master (DS): Can you master these Mechanical Puzzles?
9 September 2009
Summary: Portable consoles like the Game Boy & the Nintendo DS have always had a good stable of puzzle games to draw from. This is a little different though. It is a puzzle game. But it is a thinking type (like say, Professor Layton) as opposed to an action type (like say, Tetris). On each level you are presented with a puzzle. The aim of which is to remove all the aliens from the screen. The screen is always static & only moves when you tell it to.
Pros: Simple to play & get to grips with. Suitable for all ages. Design your own puzzles.
Cons: Very limited Multi Player. Very Slow paced. No plot or pay-off.
Summary: I saw this game advertised a few months ago, and I got really excited. As a big lover of old-school PC games, this game immediately reminded me of a similar game I played about 10 years ago (Sid & Al's Incredible Toons). I was desperate to get it, and upon receiving it I played it straight away. Mechanic Master is a simple idea. You need to alter existing situations, or create from scratch, machines and methods in which to kill (or, more gently, simply remove) aliens.
Pros: Fun, different, colourful, good use of dual screen
Cons: Can get frustrating dragging the screen around.