Reviews and Problems with Master of the Monster Lair
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Impression: Master of the Monster Lair
15 April 2010
Excerpt: On paper, dungeon-making games sound fantastic. Hand the player a blank slate upon which to plan and construct the dungeon of his dreams, filled with beasts, ghosts, and goblins, and then let him go hog-wild. The question developers face, though, is how to implement this concept.
Conclusion: Add Master of the Monster Lair to the huge list of video game disappointments. This is a title that had a lot of potential; starting out, I really loved the new ideas that the game offered.
Excerpt: It's your goal to design a dungeon that attracts monsters. Some of these creatures seek a place to sleep, while others are looking for a trash heap to raid. You allow these monsters residency solely because you are going to kill them and loot their corpses for food, money, and items.
Excerpt: There have been a few times in my game reviewing career where I've picked up a game and it's had more than simple subtle overtones of another title. EA's Lord of the Rings: The Third Age took more than one page out of Final Fantasy X's style book and Digital Devil Saga and Shin Megami Tensei:...
Summary: I'm not sure how I feel about Master of the Monster Lair. On one hand it's cute and charming and plays great in short bursts. But on the flip side it's not a very meaty adventure like say Etrian Odyssey, which demands your utmost attention and map-making skills to succeed.
Excerpt: The job market is so bad these days that it's spread even to the world of video games. So it is that as Master of the Monster Lair begins, players are introduced to a youthful hero named Owen.