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Dummy.190587
7.3 out of 10

Master of the Monster Lair

The quiet town of South Arc is about to have some monster troubl Read more

Great Deal: $17.50

Reviews and Problems with Master of the Monster Lair

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Impression: Master of the Monster Lair

RPGamer
15 April 2010
  • Excerpt: On paper, dungeon-making games sound fantastic. Hand the player a blank slate upon which to plan and construct the dungeon of his dreams, filled with beasts, ghosts, and goblins, and then let him go hog-wild. The question developers face, though, is how to implement this concept. Should it be SimCity with demons? A real-time strategy game like Dungeon Keeper ? A combination of the two like Viva Piñata ?
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Overall 6
6.0
Graphics 5
5.0
Sound 4
4.4
Control 7
7.0
Addiction 6
6.4

This Game Hasn’t Mastered Anything

Cheat Code Central
25 January 2010
  • Conclusion: Add Master of the Monster Lair to the huge list of video game disappointments. This is a title that had a lot of potential; starting out, I really loved the new ideas that the game offered. But the more time I spent with it, the more I realized that this is not a game aimed toward a traditional crowd. It’s extremely dumbed-down, easy to play, and slow-paced. This game had some really great ideas, but execution was very poor.
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Overall 6
6.0
Graphics 5
5.0
Sound 4
4.4
Control 7
7.0
Addiction 6
6.4

Master of the Monster Lair Review

Cheat Code Central
10 November 2009
Overall 6
6.2

A Decent Concept Can't Overcome Generic Gameplay

Game Informer
22 September 2009
  • Excerpt: It's your goal to design a dungeon that attracts monsters. Some of these creatures seek a place to sleep, while others are looking for a trash heap to raid. You allow these monsters residency solely because you are going to kill them and loot their corpses for food, money, and items. As it turns out, the concept is far more entertaining than any of the gameplay. The dungeon building process offers no depth, and the combat system is a study in turn-based RPG basics.
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You Dug Your Hole, Now Be Bored in It

GameCritics.com
3 July 2009
  • Conclusion: Since when did cooking replace leveling up?
  • Pros: Some of the writing elicits genuine chuckles.
  • Cons: The vast amount of surprise-free grinding.
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Overall 7
7.0
Gameplay 7
7.0
Graphics 7
7.0
Sound 6
6.0
Control 7
7.0
Addiction 7
7.0

Master of the Monster Lair

Nintendo World Report
9 December 2008
  • Summary: This casual dungeon construction RPG can be repetitive, but quite addicting.
  • Pros: Dungeon design is fun, Relaxed pacing
  • Cons: Can grow repetitive and boring
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Overall 5
5.0

Master of the Monster Lair

GamesRadar
31 October 2008
  • Pros: 80-plus hours, Oddly appealing concept, Satisfying to plan dungeon
  • Cons: Unrelenting turn-based combat, No engaging story, Quickly becomes a grind
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Overall 8
8.0

Master of the Monster Lair review (DS)

HonestGamers
9 October 2008
  • Excerpt: The thing that keeps a person digging is the sense of ownership. Once you've crafted a beautiful maze, it's fun to return because then you'll get to see what monsters have decided to inhabit your dungeon. If you just built a few bland hallways, perhaps there will be some bats and maybe a boar or two. If you spruced things up with a trash heap, you'll find a slimy little guy.
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