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Master of the Monster Lair
7.2 out of 10

Master of the Monster Lair

The quiet town of South Arc is about to have some monster Read more

Great Deal: $11.00

Reviews and Problems with Master of the Monster Lair

Showing 1-10 of 10
Overall 6
6.0
Graphics 5
5.0
Sound 4
4.4
Control 7
7.0
Addiction 6
6.4

This Game Hasn’t Mastered Anything

Cheat Code Central
25 January 2010
  • Conclusion: Add Master of the Monster Lair to the huge list of video game disappointments. This is a title that had a lot of potential; starting out, I really loved the new ideas that the game offered.
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You Dug Your Hole, Now Be Bored in It

GameCritics.com
27 September 2009
  • Excerpt: The latest DS offering from fan-favorite publisher Atlus, Master of the Monster Lair is another unconventional game which defies easy genre classification—something I can always appreciate.
  • Pros: Some of the writing elicits genuine chuckles.
  • Cons: The vast amount of surprise-free grinding.
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Overall 6
6.2

A Decent Concept Can't Overcome Generic Gameplay

Game Informer
22 September 2009
  • Excerpt: It's your goal to design a dungeon that attracts monsters. Some of these creatures seek a place to sleep, while others are looking for a trash heap to raid. You allow these monsters residency solely because you are going to kill them and loot their corpses for food, money, and items.
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Overall 6
6.0
Graphics 5
5.0
Sound 4
4.4
Control 7
7.0
Addiction 6
6.4

Master of the Monster Lair Review

Cheat Code Central
7 June 2009
Overall 8
7.9

Expert Review

GamingNexus
8 January 2009
  • Summary: I'm not sure how I feel about Master of the Monster Lair. On one hand it's cute and charming and plays great in short bursts. But on the flip side it's not a very meaty adventure like say Etrian Odyssey, which demands your utmost attention and map-making skills to succeed.
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Overall 7
7.0
Gameplay 7
7.0
Graphics 7
7.0
Sound 6
6.0
Control 7
7.0
Addiction 7
7.0

Master of the Monster Lair

Nintendo World Report
9 December 2008
  • Summary: This casual dungeon construction RPG can be repetitive, but quite addicting.
  • Pros: Dungeon design is fun, Relaxed pacing
  • Cons: Can grow repetitive and boring
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Overall 8
8.0

Master of the Monster Lair review (DS)

HonestGamers
9 October 2008
  • Excerpt: The job market is so bad these days that it's spread even to the world of video games. So it is that as Master of the Monster Lair begins, players are introduced to a youthful hero named Owen.
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Impression: Master of the Monster Lair

RPGamer
24 August 2008
  • Excerpt: On paper, dungeon-making games sound fantastic. Hand the player a blank slate upon which to plan and construct the dungeon of his dreams, filled with beasts, ghosts, and goblins, and then let him go hog-wild. The question developers face, though, is how to implement this concept.
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Overall 7
6.7
Gameplay 7
7.0
Graphics 7
6.5
Sound 7
6.9
Storyline 5
5.0
Control 7
6.8

Expert Review

RPGFan
21 August 2008
  • Excerpt: There have been a few times in my game reviewing career where I've picked up a game and it's had more than simple subtle overtones of another title. EA's Lord of the Rings: The Third Age took more than one page out of Final Fantasy X's style book and Digital Devil Saga and Shin Megami Tensei:...
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Expert Review

DS-x2
2 June 2015
  • Conclusion: As a young lad off in search of your calling, you stumble across a talking shovel. The verbose tool forcibly binds you to the task of digging a dungeon on the outskirts of South Arc, hoping to bait and trap the scrounging monsters.
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