Reviews and Problems with Mario vs. Donkey Kong: Mini-Land Mayhem!
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Mario vs. Donkey Kong: Mini-land Mayhem! Review
16 April 2011
Excerpt: The grand opening of the Mini-Land amusement park is set to be a monumental day. The sun is high in a cloudless sky, the roller coasters are glistening with fresh WD40 and pesky Bowser is nowhere to be seen.
Mario vs. Donkey Kong: Mini-Land Mayhem! (Nintendo DS) Review
16 February 2011
Summary: The traditional Donkey Kong Arcade style of rescuing the damsel in distress from the big, hairy ape sat atop a stage filled with perilous traps and obstacles has kept gamers enthralled since the 1980s.
Conclusion: Some fans of Mario vs. Donkey Kong may take some issue with the fact that this new entry doesn't really offer anything new, aside from the ability to create and share your own custom levels over Nintendo's wi-fi network. You can also download levels using the service.
Excerpt: If you’ve ever missed the days when before Bowser, when Donkey Kong was Mario’s greatest adversary and you had to move Mario through a series of ladders and platforms to get up to him and save Mario’s then-girlfriend, Pauline, Mario Vs. Donkey Kong: Mini-Land Mayhem for the DS was made for you.
Conclusion: direct control over the object being used to reach the goal. In this case, mini-Marios march forward the moment they're touched or pushed. And they march with the single-mindedness that would make a Lemming proud. Pit of spikes? Barrel about to crush a mini-Mario? Keep marching!
NDS Review - 'Mario vs. Donkey Kong: Mini-Land Mayhem!'
28 November 2010
Summary: At the grand opening of Mario's third theme park, the first 100 guests receive a new Mini Pauline toy. Donkey Kong arrives as the 101st guest and finds himself out of luck. He grabs Pauline and heads into the park with Mario and his Mini Marios in hot pursuit.