Excerpt: Magical Starsign on the Nintendo DS is the biggest disappointment this reviewer has ever reviewed. The role playing genre is notorious for magical content. Magical Starsign is drowning in it. In fact the fighting system in this game revolves almost entirely around magic. Players have to use magic to complete little tasks in this hand held video game. What makes this disappointment shocking is it came from Nintendo. Yes - Nintendo.
Excerpt: Sequel to the Japan-only release of Magical Vacation (a GBA title), Magical Starsign is the second in Brownie Brown's original RPG series. The game was published by Nintendo a week before Square Enix's Children of Mana, and Nintendo advertised the two simultaneously as cute and quirky RPGs for the DS. I'd played around with the import version of Children of Mana, and it didn't impress me, so I chose to go with Magical Starsign and see how it fared.
Excerpt: Starting life on the GBA, the Magical Starsign series makes its debut in the west on the DS, and despite the astrological title it's actually a fairly grounded RPG. You'd think that the potential of a stylus-based interface would have brought far more RPGs to Nintendo's handheld, but the machine is actually fairly starved of the genre, so it's a pleasure to discover that the relatively obscure Magical Starsign is a reasonably good, if not revolutionary, little RPG.
Excerpt: I hadn’t heard a lot about this game before receiving a copy for review, but when I knew I was getting it I did some research, to find this game has been developed by Brownie Brown, the talented bunch who created the original Seiken Densetsu games, including the all conquering Secret of Mana.
Conclusion: * Authors Note: After writing this review, I sunk another 3 hours into the game. During which a character sacrificed life itself to a man-eating plant in order to acquire a magic gummy, robots were determined to be converting people into gummies for a power source, and a giant bug murdered a girl (who was then later resurrected). I don’t know how to reconcile gummies with people-eating robots.
Excerpt: Welcome to the Will o’ Wisp Academy. At least, that’s how the public on planet Kovomaka knows it. Once you look past the cutesy name, you’ll find that this place isn’t like your typical high school. Instead of learning about algebra, dissecting pig fetuses, discussing historical issues and writing crappy five-paragraph essays, the students here have only one thing on their mind: magic. Not the kind of David Blaine street tricks or Houdini escaping techniques, either.
Excerpt: Magical Starsign is a colorful and lighthearted role-playing game that tries its very best to charm you right out of the gate. From the overly cutesy art style to the game's amusing penchant for naming characters after foods, there's almost always something to make you smile. While its starsign-based, sometimes awkwardly paced battle system and simplistic storyline are short on depth, there's enough personality filling the niches to keep this little RPG appealing.
Pros: Cute script manages to succeed with some good humor moments, diverse cast of characters and critters
Cons: Storyline is pretty bland despite the crazy cast, battle system is much more basic than its nested rock-paper-scissors structure suggests, worlds you'll visit are all distinct, but small, with random encounters padding them out