Excerpt: When my review copy of Lux-Pain arrived on my desk I had no idea what I was about to get myself into, but as this game is published by Ignition Entertainment I had positive expectations given their recent release of the extremely surprising title Boing! Docomodake.
Conclusion: the brief Wikipedia entry filled in one or two blanks – “It seems "Silent", a worm born through hate and sadness, has infected humans and forced them to commit atrocious crimes” – it didn’t actually help because the “adventure” plods at such a pace and was filled with so many characters I never had...
Summary: Let’s be clear from the start: Lux Pain is broken. More than just a bad game, Lux Pain is a special kind of awful. Not because the gameplay is shallow and pointless, although that’s part of it, but because its core identity is sabotaged by a stunningly ham-handed execution.
Excerpt: By reading this first sentence, you admit one thing about yourself: you must be interested in video games. Otherwise, why would you be reading a review for a little-known Nintendo DS game? By admitting you are interested in games, you also admit that you've probably played your fair share.
Summary: Lux-Pain is an all-new text-based adventure game set in historical Kisaragi City, a town plagued by mysteries from small mishaps to murders - with no logical explanation as to why these events occur.
Excerpt: Sweeping arm movements! Dramatic wrist-clutching! The gorgeously-packaged Lux-Pain begins with a thrilling animated introduction that manages to make people standing around look really exciting.
Excerpt: Name: Lux-Pain Genre: Adventure Platform: Nintendo DS It’s not often that I play a game that, without being broken, has few positive things I can say about it. I had no idea what to expect when recently-localized DS title Lux-Pain landed on my desk, but it seemed promising at first.