Excerpt: Lunar Knights is Kojima Productions’ (yeah, the Metal Gear Solid guy) successor to the Boktai series that appeared on the Game Boy Advance. Nickelodeon donated slime for this weapon. The story of Lunar Knights has players crawling through dungeons in a world that has been taken over by vampires. Players control either Lucien, a brooding vampire hunter out to kill Duke, the leader of the Vampires or Aaron, a young member of the Guild (a group of resistance fighters).
Conclusion: Perhaps I’m missing the point of these new Nintendo systems by calling for more big ambitious games. But why can’t I want both small innovative games and epic RPGs on the same console? And why couldn’t Konami fit more than three shmup levels into Lunar Knights?
Excerpt: I have waited a long time for this game. As soon as I heard that the game was about vampires, slayers and spaceships I was sold. I like unique and crazy ideas and that’s probably why I like Kojima games, but has Lunar Knights successfully pull of these ideas?
Conclusion: Easily the biggest mixed bag in Lunar Knights , at least for me, is the sound quality. It's both disappointing and not, which ultimately confuses me when it comes to considering its ability to appeal. It's mostly in part because of the voice acting. When it comes to games that have voice in this day and age, I tend to prefer 90% utilization for the entire duration, with some text dialogue stuck here and there if deemed necessary.
Excerpt: In Lunar Knights, you take control of two different heroes, Lucian and Aaron, one powered by the sun, one powered by the moon, in an attempt to free the world from the vampiric legion. If you are familiar with the Vampire Hunter (Baktai GBA) series, you're already familiar with Lunar Knights. It is, however, Kojima Productions' first foray on the Nintendo DS, and it's one worth a look.
Pros: ups: great graphics, music, cut scenes, space shooter features
Excerpt: First shown to me at E3 2006, Lunar Knights was a Nintendo DS title shown very early in development. As a result, we were not allowed to film the gameplay and we could not interview the Konami PR representative about the game. As a result of this, I was extremely uninterested in the game. Things only became worse as I watched the painful visuals and uninspired gameplay presented before me. There was no way this title was going to be good.
Excerpt: Trapped in a never-ending night, humans have no choice but to be enslaved in the cities, or fight for survival on the fringes of society. Even in the darkest of times, one thing the human race can not be stripped of is hope.