Summary: My wife and I played the original version of this game, Lufia II: Rise of the Sinistrals, on the Super Nintendo together. We loved it. The characters were genuine, the plot was excellent, the dialogue was wonderful (although sometimes poorly translated), and the love story was great. At the end of Lufia II, my wife and I were both in tears, it was so moving. Half an hour after starting Lufia: Curse of the Sinistrals, we were in tears for another reason.
Summary: There's a reason they changed the name on Lufia: Curse of the Sinistrals. It's nothing like the original game from which it's based. There are no group battles. No World Map. No Capsule Monsters. They added some Level + 5 if you die, so that if you're too lazy to level up on your own, you can cheat and get levels that way. But don't worry, it's so easy YOU WON'T NEED TO. You have to pick one character at a time to fight with. There are rhythm games.
Summary: This is a classic game that I loved when I was a child. It was for the Super Nintendo, Lufia Rise of the sinistrals and Lufia and the fortress of doom. The battle system is lame, now you fight with one character, when that character dies, you go to the next character etc and it's not turn based like the old school version.