Excerpt: I could complain about Lost in Blue. I could complain that the controls are a little imprecise. I could complain that the levels are very open and a little empty. I could complain that the game world is pretty small. I could complain that the mini-games are a little uninspired and repetitive. I could complain that the button usage does not make much sense and that the touch-screen is not used efficiently.
Excerpt: I never thought that starving to death could be so much fun. Lost in Blue manages to distill all the fun of being shipwrecked on a deserted island and none of the nasty drawbacks (like, say, dysentery or broken bones) onto one Nintendo DS cart. It starts off simply. You're a young boy and you're shipwrecked on an island. You wake up alone and ill-prepared for island life. You can make fire, create tools, and gather food, but you can't even cook.
Conclusion: Konami offre à la DS un jeu expérience qu'il faut absolument essayer pour accrocher. Lost in Blue peut paraître gentillet au premier abord, mais une fois dedans, on aperçoit rapidement la richesse du titre. A vous maintenant de découvrir les autres possibilités au programme de ce très bon soft !