Excerpt: It’s not often that I can say I’ve woken up alone in a distant land and have had to fend for myself. In my short but colourful life I’ve so far been living under the relative safety of my parents, getting access to things when needed and never really experiencing anything of a crisis. So I’ve often wondered what it would be like to suddenly find myself fending off mother nature and her perils for my own safety, having to hunt my own food and start my own fires.
Excerpt: Lost in Blue is one of those games that appeal to a small niche of gamers a very small niche, in fact. The original proved that some games have a lot to offer below their outer shell which, in this case, seemed to be little more than a repetitive, tiring chore that proved far too constant with its same-old, day-in-day-out routine that pushed most gamers away very quickly.
Excerpt: Day 1: I'm washed up on a shoreline after the ship I was on was struck by a unforeseen disaster. I'm thirsty, hungry, and tired. I find a coconut on the ground and eat it. It feeds and hydrates me. I search more... I'm famished. I take a look around and just find more scattered coconuts, some shells that I could only eat if I were somehow able to cook them, some twigs, and some tree bark.
Excerpt: I loved it. I hated it. I still can't make up my mind. Lost in Blue is a rare game: one that has brilliant vision and dismal design choices in perfectly equal amounts. Its good and evil halves are so finely balanced, in fact, that I can't decide whether I should celebrate or revile it.
Excerpt: Two handheld generations ago, in 1999, Konami brought out a game called Survival Kids for the GameBoy Color. The game involved the player controlling a character trying to survive and escape an island on which he had been shipwrecked. The game spawned a sequel, also on GBC, in a similar vein. Now, with the advent of the Nintendo DS, Konami has decided to throw their support behind the new handheld with the latest in the series, Lost in Blue.
Excerpt: I could complain about Lost in Blue. I could complain that the controls are a little imprecise. I could complain that the levels are very open and a little empty. I could complain that the game world is pretty small. I could complain that the mini-games are a little uninspired and repetitive. I could complain that the button usage does not make much sense and that the touch-screen is not used efficiently.
Excerpt: Lost in Blue is the latest game in the Survival Kids line from Konami. North America hasn’t seen its kind for a good while, and for most this will probably be the first experience with it. It’s a game with a really cool and unique idea: a boy named Keith is stranded on a desert island with a girl named Skye and must survive long enough to be rescued. Doesn’t sound too bad, right? All alone on a deserted island…with a girl.
Excerpt: I never thought that starving to death could be so much fun. Lost in Blue manages to distill all the fun of being shipwrecked on a deserted island and none of the nasty drawbacks (like, say, dysentery or broken bones) onto one Nintendo DS cart. It starts off simply. You're a young boy and you're shipwrecked on an island. You wake up alone and ill-prepared for island life. You can make fire, create tools, and gather food, but you can't even cook.
Excerpt: A game can’t please
everyone that plays it. It’s inevitable that some people will like it,
and some will hate it. In this case, it’s those who hate the randomness
of tasks and the lack of direction that would make people hate it.
However, if you liked Harvest Moon and Animal Crossing, you will like
Lost in Blue. One of Lost in Blue’s biggest turn-offs would have to be
the repetition of it all.