Excerpt: Lost in Blue is one of those games that appeal to a small niche of gamers a very small niche, in fact. The original proved that some games have a lot to offer below their outer shell which, in this case, seemed to be little more than a repetitive, tiring chore that proved far too constant with its...
Excerpt: Day 1: I'm washed up on a shoreline after the ship I was on was struck by a unforeseen disaster. I'm thirsty, hungry, and tired. I find a coconut on the ground and eat it. It feeds and hydrates me. I search more... I'm famished.
Excerpt: I loved it. I hated it. I still can't make up my mind. Lost in Blue is a rare game: one that has brilliant vision and dismal design choices in perfectly equal amounts. Its good and evil halves are so finely balanced, in fact, that I can't decide whether I should celebrate or revile it.
Excerpt: Two handheld generations ago, in 1999, Konami brought out a game called Survival Kids for the GameBoy Color. The game involved the player controlling a character trying to survive and escape an island on which he had been shipwrecked. The game spawned a sequel, also on GBC, in a similar vein.
Excerpt: I never thought that starving to death could be so much fun. Lost in Blue manages to distill all the fun of being shipwrecked on a deserted island and none of the nasty drawbacks (like, say, dysentery or broken bones) onto one Nintendo DS cart. It starts off simply.
Excerpt: Being the RPG aficionado that I like to think of myself as, I try my best to keep up with every RPG release coming up for every game system. I try to play them all in some fashion or another, but at the very least, I try to keep them in my patented List O’ Games (TM).
Excerpt: A game can’t please
everyone that plays it. It’s inevitable that some people will like it,
and some will hate it. In this case, it’s those who hate the randomness
of tasks and the lack of direction that would make people hate it.
Conclusion: While the plot does a nice job of doing nothing, Lost in Blue makes it up in creating a believable environment through it's use of sound. Everything around you feels natural and rather realistic, which gives the game a serious boost in immersing you into the whole experience.