Summary: Parents need to know that this rhythm action game accomodates three skill levels, from novice to very challenging. Scenes depict typical Looney Tunes-style situations where "bad guys" like Sylvester and Elmer Fudd routinely get their come-uppance by over-the-top cartoonishly violent means, like giant exploding sticks of dynamite or falling off the ledge of a building. Violence is not graphic and has no permanent consequences.
Excerpt: When you think about rhythm games, you generally envision something that's set to rock or techno with a good, driving beat. Beethoven and Bach probably aren't high on the list, nor is the "William Tell Overture" or Wagner's "Ride of the Valkyries." Looney Tunes: Cartoon Conductor brings out these classics and more for some stylus-waving musical action that serves up more childhood nostalgia than real challenge.
Pros: Features all the classic Looney Tunes greats, Voice clips enhance the setting
Cons: Not especially challenging, Stylus dragging is sometimes awkward with music, Song repetition makes game feel padded out
Excerpt: The Looney Tunes are not new to video games. They have pretty much been on every video game system since the age of Atari, Bugs Bunny most especially. These have ranged from platformers to kart racers. Now Eidos is taking it a step further: musical conducting. Yeah, it seems like a game that you would never imagine playing, but somehow they managed to make it somewhat interesting.
Conclusion: Likeable, fun rhythm game that uses clips from Warner Bros' most famous cartoon enemies to spice up the action. Bit simplistic and lacks any outstanding features, but it is universally playable