Excerpt: Lock’s Quest has got to be the most unique Nintendo DS video in the year of our Lord 2008. 5th Cell combined a role playing video game with a real time strategy game in a fantasy world set in the past. Confused yet? Well I was until I played the DS game published by THQ.
Conclusion: The game is ultimately also a bit short. You may expect that, it being just an episode, but even with the straightforward puzzles it is still noticeably briefer than the usual Telltale episodes.
Excerpt: Tower defence is one of my favourite genres in gaming. And oddly enough my first (and to date still my best) experiences with tower defence games came in the form of that beast of the RTS genre – Starcraft.
Conclusion: If you enjoy time-sink games with good plot and heavy stylus-use, I highly recommend picking up Lock’s Quest–you’ll find it an example of a well put together game in an era where that seems to be increasingly rare.
Excerpt: There are very few types of games that have gained as much popularity over the last year as the tower defense genre. These are real-time strategy games that work around fixed towers and increasingly powerful waves of attackers… you’ve probably played a number of Flash ones online during a conference...
Excerpt: Recently I had a chance to delve into a new Nintendo DS game from the creators of Drawn to Life. This new game, called Lock's Quest, is about a diabolical mechanical army devastating a kingdom. Nothing is left as village after village fall under their wrath.
Summary: Lock’s Quest
is an admirable entry into the DS's RPG/RTS repertoire. It can take roughly 20 hours to fully complete, though it is a bit difficult at times, so it can actually take a lot longer than that.
Pros: Intricate RTS-styled gameplay, Detailed sprites and character portraits, Engaging storyline drives away any boredom, Orchestral soundtrack rivals that of RPG greats
Cons: 20 hours is a tad short for a DS RPG, Enemy sprites are a bit too similar, Sliding to move Lock is a bit awkward