Excerpt: Lock’s Quest has got to be the most unique Nintendo DS video in the year of our Lord 2008. 5th Cell combined a role playing video game with a real time strategy game in a fantasy world set in the past. Confused yet? Well I was until I played the DS game published by THQ. There are three phases to a level in Lock’s Quest. The first one is the town stage where the player talks to different characters moving the story along.
Conclusion: The game is ultimately also a bit short. You may expect that, it being just an episode, but even with the straightforward puzzles it is still noticeably briefer than the usual Telltale episodes. This isn’t necessarily a problem as the story remains interesting all the way through, and just when you expect it to end it obviously doesn’t.
Pros: Decidedly Back To The Future in every way. A worthy next chapter.
Cons: Short even for a Telltale episode, with simple hand-holding puzzles.
Excerpt: The Internet is chock-full of flash-based games in which you build a fortress and then protect it from invading armies, zombies, or cows. In Lock's Quest, developer 5th Cell has taken the addictive qualities of those games and deepened the experience with strategy and role-playing elements. The result is an exciting and engaging genre-blending game packed with action.
Pros: Building defenses is easy and intuitive, Great variety of mission objectives, Intuitive stylus-intensive controls, Challenging multiplayer mode is icing on the cake
Cons: Camera view can make it difficult to build on some maps, Occasional control snag when the screen gets crowded
Summary: Parents need to know that this delightful and engaging E-rated game is too hard for young kids. Even if they could play, some of the items you need to make your defenses are too small for even an adult to latch onto with the DS stylus. The game has very mild fantasy violence in the form of punching and detonating bombs as the main character strives to protect his hometown from the invasion of baddies.
Excerpt: Tower defence is one of my favourite genres in gaming. And oddly enough my first (and to date still my best) experiences with tower defence games came in the form of that beast of the RTS genre – Starcraft. The map editor included with Starcraft has given rise to a massive community of online gamers who play Starcraft, not to battle it out in the main RTS part of the game, but to play one of the hundreds of thousands of user created maps.
Conclusion: If you enjoy time-sink games with good plot and heavy stylus-use, I highly recommend picking up Lock’s Quest–you’ll find it an example of a well put together game in an era where that seems to be increasingly rare.
Excerpt: Locks Quest is a fantastically inventive game that mixes the construction modes of Ramparts and Desktop Tower Defence with real-time strategy, and a little role playing, to create one of the Nintendo DSs most compelling games. It looks and sounds great, has plenty of content and a genuine sense of originality and fun, making it stand out in the overcrowded DS market.