Excerpt: Tower defence is one of my favourite genres in gaming. And oddly enough my first (and to date still my best) experiences with tower defence games came in the form of that beast of the RTS genre – Starcraft. The map editor included with Starcraft has given rise to a massive community of online gamers who play Starcraft, not to battle it out in the main RTS part of the game, but to play one of the hundreds of thousands of user created maps.
Excerpt: Locks Quest is a fantastically inventive game that mixes the construction modes of Ramparts and Desktop Tower Defence with real-time strategy, and a little role playing, to create one of the Nintendo DSs most compelling games. It looks and sounds great, has plenty of content and a genuine sense of originality and fun, making it stand out in the overcrowded DS market.
Excerpt: There are very few types of games that have gained as much popularity over the last year as the tower defense genre. These are real-time strategy games that work around fixed towers and increasingly powerful waves of attackers… you’ve probably played a number of Flash ones online during a conference call. In fact, based on the popularity of games like Desktop Tower Defense and Gemcraft you are probably playing one right now.
Excerpt: Recently I had a chance to delve into a new Nintendo DS game from the creators of Drawn to Life. This new game, called Lock's Quest, is about a diabolical mechanical army devastating a kingdom. Nothing is left as village after village fall under their wrath. A young, brave hero, aptly named Lock, is the kingdom's last hope to survive the oncoming invasion.
Summary: Lock’s Quest
is an admirable entry into the DS's RPG/RTS repertoire. It can take roughly 20 hours to fully complete, though it is a bit difficult at times, so it can actually take a lot longer than that. It's a fantastic RPG effort from 5th Cell, and if you only previously knew them for
Drawn to Life
is the title that signifies you should be paying close attention to future releases - this is the stuff that sequels are made of.
Pros: Intricate RTS-styled gameplay, Detailed sprites and character portraits, Engaging storyline drives away any boredom, Orchestral soundtrack rivals that of RPG greats
Cons: 20 hours is a tad short for a DS RPG, Enemy sprites are a bit too similar, Sliding to move Lock is a bit awkward
Conclusion: The game is ultimately also a bit short. You may expect that, it being just an episode, but even with the straightforward puzzles it is still noticeably briefer than the usual Telltale episodes. This isn’t necessarily a problem as the story remains interesting all the way through, and just when you expect it to end it obviously doesn’t.
Pros: Decidedly Back To The Future in every way. A worthy next chapter.
Cons: Short even for a Telltale episode, with simple hand-holding puzzles.